Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Accursed | Story | You must carry a curse that can be lifted only by a quest or similar great undertaking, or have the Cursed Birth background. | You gain spell resistance equal to 5 + your character level, as the curse interferes with all magic. Unlike most spell resistance, it can't voluntarily be lowered, though your own … |
Ultimate Campaign |
| Arisen | Story | You must have been slain and brought back from the dead, or have the Left to Die or Cursed Birth background. | You don't die until your negative hit point total is equal to or greater than 4 + your Constitution score. Once per day as a standard action, you can force … |
Ultimate Campaign |
| Battlefield Healer | Story | You must successfully cast a conjuration (healing) spell on an ally after being hit by an attack of opportunity, or have the Battle, Chaplain, or Healed background. | When attempting a concentration check caused by receiving damage (including ongoing damage), you reduce the damage taken by 50% for the purposes of determining the concentration check DC. |
Ultimate Campaign |
| Champion | Story | You must have defeated a single challenging foe without any aid from another, or have the Champion of a God, Champion of the People, Competition Champion, or Gladiator background. | As a swift action, you can declare a single combat challenge to one foe within 50 feet and in line of sight. Upon doing so, you gain a +1 bonus … |
Ultimate Campaign |
| Damned | Story | You must have had friendly contact with an evil-aligned outsider that would qualify as a challenging foe, have a fiend-related sorcerous bloodline such as abyssal or infernal, have direct fiendish ancestry (such as being a tiefling or half-fiend), or have the Fiend Raised or The Fiend background. | You gain a +2 bonus on Charisma-based checks involving evil-aligned outsiders and +1 bonus to the DC of spells and spell-like abilities you use against such creatures. You take a … |
Ultimate Campaign |
| Deny the Reaper | Story | You must have witnessed the death of a close companion in battle—a death that could have been prevented, such as from bleeding, failure to stabilize, or ongoing poison damage—or have the Death in the Family or The War background. | The lives you could not save stay with you to your final breath. | Ultimate Campaign |
| Eldritch Researcher | Story | You must have created a new spell, or have The Way Things Work background. | When casting a spell you've created, add 1 to your caster level. In addition, you gain a +2 bonus on Spellcraft checks. If you have 10 or more ranks in … |
Ultimate Campaign |
| Fearless Zeal | Story | You must be ordained as a sacred (or profane) champion of your faith by a high-ranking member of its clergy, or have the Devoted, Faith-Bringer, or Moral Debt background. Such an honor goes above and beyond the normal oaths required of a cleric or paladin. | Once per day, you can add a +2 bonus on any single attack roll, caster level check, saving throw, or skill check. You must choose to add this bonus after … |
Ultimate Campaign |
| Feral Heart | Story | You must have reverted to savage behavior through a traumatic event or extended period in the wilderness, or have the Raised by Beasts background. | Whenever you receive a morale bonus on Strength or attack rolls (such as from heroism or the barbarian rage class feature), you receive a +2 bonus on Dexterity- and Strength-based … |
Ultimate Campaign |
| Foeslayer | Story | You must have been defeated and robbed of at least half your possessions by a particular group of humanoids or monstrous humanoids, or have the An Eye for an Eye, Hated Foe, Raiders, or Vengeance background. You may choose a specific race, such as duergar, or a broader group, such as goblinoids. At the GM's option, you may instead choose residents of a particular country, settlement, or tribe. | The save DCs for your spells or abilities increase by 1 when you use them against the chosen group, and you gain a +1 dodge bonus to AC against their … |
Ultimate Campaign |
| Forgotten Past | Story | You must have suffered permanent memory loss or have the Reincarnated background. | The duration of mind-affecting spells (even beneficial ones) is halved for you, to a minimum of 1 round. Your inquisitive nature gives you a +2 bonus on Perception checks. If … |
Ultimate Campaign |
| Glimpse Beyond | Story | You must have faced an undead, evil outsider, or aberration with a CR greater than your level +4, or have the Raised Among the Dead or The Dead One background. | You gain a +2 bonus on Knowledge (dungeoneering) checks to identify the vulnerabilities and powers of aberrations, Knowledge (planes) checks to identify the vulnerabilities and powers of evil outsiders, and … |
Ultimate Campaign |
| Innocent Blood | Story | You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at all, or have the Bloodthirsty, First Kill, or The Kill background. | You gain a +2 bonus on Intimidate checks. If you have 10 or more ranks in Intimidate, this bonus increases to +4. Each time you slay an intelligent creature, you … |
Ultimate Campaign |
| Liberator | Story | You must have been enslaved for at least 6 months, or have the Imprisoned or Kidnapped background. | You gain a +1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or slaves. |
Ultimate Campaign |
| Lost Legacy | Story | Your family must have claim to an inherited title or position that no longer belongs to them, or have the Dishonored Family background. You can take this feat even if you have no knowledge of this lost family title. | You gain a +1 bonus on Charisma-based ability checks and skill checks. |
Ultimate Campaign |
| Magnum Opus | Story | You must either have sold five or more self-created works of art worth a total of at least 5,000 gp, have performed at least five performances for audiences of 50 or more while achieving a great performance result or better on your Perform check, or have the Virtuoso background. | Choose a single Craft or Perform skill. Whenever you take 10 with this skill, treat your die result as a 15 instead. |
Ultimate Campaign |
| Monument Builder | Story | Knowledge (engineering) 1 rank, and you must have built a structure worth at least 5,000 gp. | When you supervise a construction project or do the construction yourself, reduce your raw material costs by 10%. You gain a +2 bonus on Knowledge (engineering) checks. If you have … |
Ultimate Campaign |
| Nation Builder | Story | You must have explored and claimed an area of at least 100 square miles. | When in either unclaimed wilderness or land under your own control, you receive a +2 bonus on Perception checks, Stealth checks, and Survival checks. If you have 10 or more … |
Ultimate Campaign |
| Nemesis | Story | You must have at least one enemy who wishes to cause you great harm. If you have multiple enemies, the GM may keep the specific nemesis secret, or have many of your enemies work together against you. If your nemesis is not already a challenging foe, it either advances in strength to become a challenging foe or allies with others to achieve a higher challenge rating. | Having a nemesis drives you to excel in training. For each new level you gain in a favored class, including the level you gained when you chose this feat, you … |
Ultimate Campaign |
| Prophet | Story | Ability to cast divine spells, and you must either have received a vision from your god (or another appropriate supernatural entity) or have the Marked by the Gods background. | If you are nonevil and worship a nonevil deity, whenever you cast a beneficial spell on an ally you gain a +1 sacred bonus to AC for 1 round per … |
Ultimate Campaign |
| Redemption | Story | You must have lost class features by violating the code of conduct of a class that possesses such a code, or have the Dishonored Family background. | As an immediate action, you can add a +1 bonus to the result of an ability check, attack roll, saving throw, or skill check you have just rolled by becoming … |
Ultimate Campaign |
| Shamed | Story | You must have been publicly embarrassed, or must have the Bastard Born background. If the embarrassment didn't cause significant harm to your personal honor or social standing, it does not qualify for the feat prerequisites. The humiliation doesn't need to have been unjustified. | Being observed drives you to excel. When you're in a conflict that is being observed by others not involved in the conflict, you gain a +1 bonus on attack rolls … |
Ultimate Campaign |
| Stronghold | Story | You must have the Leadership feat and must lead at least 10 combat-capable followers (such as fighters or rangers). | You can spend a move action to give battle orders to your troops, granting creatures under your command within 60 feet your choice of a +1 morale bonus on attack … |
Ultimate Campaign |
| Thief of Legend | Story | You must have stolen at least 1,000 gp worth of treasure without being caught and kept mementos of these thefts worth at least 500 gp, or have the Greed background. | Once per day when you attempt a Disable Device check to open a lock or Sleight of Hand check to pick a pocket, you can roll twice and take the … |
Ultimate Campaign |
| Town Tamer | Story | You must have 5 ranks in Intimidate and a personal motivation to clean up a particular town (such as an old friend calling in a favor, or seeking a place to settle down), or you must have the Bounty Hunter or Champion of the People background. | Choose a particular settlement. When you're in your chosen settlement, the DC of Intimidate checks made against you increases by 10. You gain a +1 bonus on attack rolls and … |
Ultimate Campaign |
| True Love | Story | You must have found love with a person you can't be with, have a current lover, or have the Current Lover, For Love, or The Lover background. Possible complications include distance, your love being with another, your feelings being unrequited, or your relationship being forbidden. | You add 1 to the save DC and caster level of your spells and spell-like abilities with the emotion descriptor. In addition, you gain a +2 bonus on Sense Motive … |
Ultimate Campaign |
| Unforgotten | Story | You must have a close relative, spouse, or other person dear to your heart who never returned from a journey, was captured, or otherwise vanished with little trace, or you have the Major Disaster background. | Your dogged determination reduces any nonlethal damage you take by 1 point, to a minimum of 1 point of nonlethal damage. You also gain a +1 bonus on Will saves. |
Ultimate Campaign |
| Vengeance | Story | You must have a close family member or other loved one slain by a specific challenging foe or that foe's minions, or have the Raiders or Vengeance background. | You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe. |
Ultimate Campaign |
Items | Classes | Races | Monsters | Spells | Traits | Campaigns