You must carry a curse that can be lifted only by a quest or similar great undertakingor have the Cursed Birth background
You gain spell resistance equal to 5 + your character level, as the curse interferes with all magic. Unlike most spell resistance, it can't …
You must have been slain and brought back from the deador have the Left to Die or Cursed Birth background
You don't die until your negative hit point total is equal to or greater than 4 + your Constitution score. Once per day as …
You must successfully cast a conjuration (healing) spell on an ally after being hit by an attack of opportunityor have the BattleChaplainor Healed background
When attempting a concentration check caused by receiving damage (including ongoing damage), you reduce the damage taken by 50% for the purposes of determining …
You must have defeated a single challenging foe without any aid from anotheror have the Champion of a GodChampion of the PeopleCompetition Championor Gladiator background
As a swift action, you can declare a single combat challenge to one foe within 50 feet and in line of sight. Upon doing …
You must have had friendly contact with an evil-aligned outsider that would qualify as a challenging foehave a fiend-related sorcerous bloodline such as abyssal or infernalhave direct fiendish ancestry (such as being a tiefling or half-fiend)or have the Fiend Raised or The Fiend background
You gain a +2 bonus on Charisma-based checks involving evil-aligned outsiders and +1 bonus to the DC of spells and spell-like abilities you use …
You must have witnessed the death of a close companion in battle&mdasha death that could have been preventedsuch as from bleedingfailure to stabilizeor ongoing poison damage&mdashor have the Death in the Family or The War background
The lives you could not save stay with you to your final breath.
You must have created a new spellor have The Way Things Work background
When casting a spell you've created, add 1 to your caster level. In addition, you gain a +2 bonus on Spellcraft checks. If you …
You must be ordained as a sacred (or profane) champion of your faith by a high-ranking member of its clergyor have the DevotedFaith-Bringeror Moral Debt background. Such an honor goes above and beyond the normal oaths required of a cleric or paladin
Once per day, you can add a +2 bonus on any single attack roll, caster level check, saving throw, or skill check. You must …
You must have reverted to savage behavior through a traumatic event or extended period in the wildernessor have the Raised by Beasts background
Whenever you receive a morale bonus on Strength or attack rolls (such as from heroism or the barbarian rage class feature), you receive a …
You must have been defeated and robbed of at least half your possessions by a particular group of humanoids or monstrous humanoidsor have the An Eye for an EyeHated FoeRaidersor Vengeance background. You may choose a specific racesuch as duergaror a broader groupsuch as goblinoids. At the GM's optionyou may instead choose residents of a particular countrysettlementor tribe
The save DCs for your spells or abilities increase by 1 when you use them against the chosen group, and you gain a +1 …
You must have suffered permanent memory loss or have the Reincarnated background
The duration of mind-affecting spells (even beneficial ones) is halved for you, to a minimum of 1 round. Your inquisitive nature gives you a …
You must have faced an undeadevil outsideror aberration with a CR greater than your level +4or have the Raised Among the Dead or The Dead One background
You gain a +2 bonus on Knowledge (dungeoneering) checks to identify the vulnerabilities and powers of aberrations, Knowledge (planes) checks to identify the vulnerabilities …
You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at allor have the BloodthirstyFirst Killor The Kill background
You gain a +2 bonus on Intimidate checks. If you have 10 or more ranks in Intimidate, this bonus increases to +4. Each time …
You must have been enslaved for at least 6 monthsor have the Imprisoned or Kidnapped background
You gain a +1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or …
Your family must have claim to an inherited title or position that no longer belongs to themor have the Dishonored Family background. You can take this feat even if you have no knowledge of this lost family title
You gain a +1 bonus on Charisma-based ability checks and skill checks.
You must either have sold five or more self-created works of art worth a total of at least 5000 gphave performed at least five performances for audiences of 50 or more while achieving a great performance result or better on your Perform checkor have the Virtuoso background
Choose a single Craft or Perform skill. Whenever you take 10 with this skill, treat your die result as a 15 instead.
Knowledge (engineering) 1 rankand you must have built a structure worth at least 5000 gp
When you supervise a construction project or do the construction yourself, reduce your raw material costs by 10%. You gain a +2 bonus on …
You must have explored and claimed an area of at least 100 square miles
When in either unclaimed wilderness or land under your own control, you receive a +2 bonus on Perception checks, Stealth checks, and Survival checks. …
Having a nemesis drives you to excel in training. For each new level you gain in a favored class, including the level you gained …
If you are nonevil and worship a nonevil deity, whenever you cast a beneficial spell on an ally you gain a +1 sacred bonus …
You must have lost class features by violating the code of conduct of a class that possesses such a codeor have the Dishonored Family background
As an immediate action, you can add a +1 bonus to the result of an ability check, attack roll, saving throw, or skill check …
You must have been publicly embarrassedor must have the Bastard Born background. If the embarrassment didn't cause significant harm to your personal honor or social standingit does not qualify for the feat prerequisites. The humiliation doesn't need to have been unjustified
Being observed drives you to excel. When you're in a conflict that is being observed by others not involved in the conflict, you gain …
You can spend a move action to give battle orders to your troops, granting creatures under your command within 60 feet your choice of …
You must have stolen at least 1000 gp worth of treasure without being caught and kept mementos of these thefts worth at least 500 gpor have the Greed background
Once per day when you attempt a Disable Device check to open a lock or Sleight of Hand check to pick a pocket, you …
Choose a particular settlement. When you're in your chosen settlement, the DC of Intimidate checks made against you increases by 10. You gain a …
You must have found love with a person you can't be withhave a current loveror have the Current LoverFor Loveor The Lover background. Possible complications include distanceyour love being with anotheryour feelings being unrequitedor your relationship being forbidden
You add 1 to the save DC and caster level of your spells and spell-like abilities with the emotion descriptor. In addition, you gain …
You must have a close relativespouseor other person dear to your heart who never returned from a journeywas capturedor otherwise vanished with little traceor you have the Major Disaster background
Your dogged determination reduces any nonlethal damage you take by 1 point, to a minimum of 1 point of nonlethal damage. You also gain …
You must have a close family member or other loved one slain by a specific challenging foe or that foe's minionsor have the Raiders or Vengeance background
You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe.