Greenrager
System: Pathfinder | SRD | Type: Subclass (Archetype) of Bloodrager
Typically, nature finds its greatest harmony with divine magic, but sometimes a connection with the natural world manifest itself through the arcane current in the veins of the bloodragers called greenragers. These bloodragers funnel their eldritch heritage into abilities that allow them to call powerful allies from nature and empower them with their bloodrage.
Class Abilities
Unfettered Fury (Ex) (addition)
Summoning Rager (Sp) (addition)
At 6th level, a greenrager’s magic unlocks the secrets of summoning allies from nature. He adds summon nature’s ally I to his list of 1st-level bloodrager spells known as a bonus spell, as if it were a bonus bloodrager spell. At 7th level, he adds summon nature’s ally II as a bonus 2nd-level bloodrager spell, at 10th level he adds summon nature’s ally III as a bonus 3rd level bloodrager spell, and at 13th level he adds summon nature’s ally IV as a bonus 4th-level bloodrager spell. This ability replaces the bloodline feat gained at 6th level.
Furious Summoning (Su) (addition)
At 9th level, creatures summoned by the bloodrager’s summon nature’s ally spell gain a +4 morale bonus to Strength and Constitution and gain the druid’s woodland stride ability. At 11th level, this bonus increases to +6. At 20th level, it increases to +8. This ability replaces the bloodline feat at 9th level.
Source: Advanced Class Guide pg. 83
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