Forgemaster
System: Pathfinder | SRD | Type: Subclass (Archetype) of Cleric
Forgemasters are priestly dwarves who are ritual casters and expert enchanters, able to produce their rune-graven armaments with astonishing speed.
Class Abilities
Artificer (addition)
A forgemaster gains only one domain, which must be the Artifice domain (not including subdomains). If she worships a deity, it must grant the Artifice domain.
Steel Spells (addition)
A forgemaster adds the following spells to her spell list: 1st— crafter’s curse , crafter’s fortune , lead blades ; 2nd— chill metal , heat metal , shatter ; 3rd— keen edge , versatile weapon ; 8th— iron body , repel metal or stone .
Divine Smith (Su) (addition)
Runeforger (Su) (addition)
A forgemaster may inscribe mystical runes upon a suit of armor, shield, or weapon as full-round action, using this ability a number of times per day equal to 3 + her Intelligence modifier. These runes last 1 round per cleric level, but inscribing the same rune twice on an item increases this duration to 1 minute per level, three times to 10 minutes per level, and four times to 1 hour per level. Erase affects runes as magical writing. A forgemaster learns forgemaster’s blessing at 1st level and may learn one additional rune at 2nd level and every 2 levels thereafter. Only one type of rune marked with an asterisk (*) may be placed on an item at any given time. This ability replaces channel energy. Ancient Splendor : The inscribed weapon, armor, or shield grants a +2 circumstance bonus on Diplomacy and Intimidate checks (+4 when interacting with dwarves). Bloodthirst *: The inscribed piercing or slashing weapon functions as if it had the wounding special ability, even if nonmagical. The forgemaster must be at least 4th level before learning this rune. Deathstrike : The inscribed weapon stores a death knell spell that triggers immediately if a blow from the weapon reduces a target to negative hit points. This expends all deathstrike runes on the weapon. The forgemaster must be at least 4th level before learning this rune. Durability : The inscribed item’s hardness increases by an amount equal to the forgemaster’s Wisdom modifier, and its hit points increase by an amount equal to twice her level. Featherlight : The inscribed item’s weight is halved; a metal item’s weight is reduced to 1/4 normal. If inscribed on a suit of armor, its armor check penalty for Acrobatics, Climb, and Jump checks is halved. Forgemaster’s Blessing : The inscribed nonmagical item functions as a masterwork item. Ghostglyph *: The inscribed weapon, shield, or armor gains the ghost touch special ability. The forgemaster must be at least 4th level before learning this rune. Glowglyph : The inscribed
Craft Magic Arms and Armor (addition)
The forgemaster gains this as a bonus feat at 3rd level.
Master Smith (Ex) (addition)
At 5th level, a forgemaster can craft mundane metal items quickly, using half their gp value to determine progress, and can craft magical metal items in half the normal amount of time.
Source: Advanced Race Guide pg. 15
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