Wyrm Sniper

System: Pathfinder | SRD | Type: Subclass (Archetype) of Gunslinger

These long-shot artists are masters at taking down dragons with sharp shooting and light siege weaponry. The following are class features for wyrm snipers.

Class Abilities

Class Skills (addition)

A wyrm sniper adds Knowledge (arcana) to her list of class skills, in addition to the normal gunslinger class skills.

Artillery Proficiency (addition)

Wyrm snipers are proficient with light siege engines, in addition to the normal gunslinger weapon proficiencies. See page 26 of this book for new anti-dragon siege weaponry.

Deeds (addition)

A wyrm sniper swaps a trio of deeds for the following deeds. Munitions Master : At 7th level, a wyrm sniper can spend 1 grit point to reduce the number of full-round actions (or move actions, if the sniper has the Master Siege Engineer feat) required to load a light siege engine by 1. This deed replaces the gunslinger’s startling shot deed. Skeleton Crew : At 11th level, as long as a wyrm sniper has at least 1 grit point, she treats all light siege engines as requiring a crew of one fewer than normal to operate (minimum 1). This deed replaces the gunslinger’s lightning reload deed. Anti-Air Targeting : At 15th level, whenever a wyrm sniper targets a creature’s wings with the targeting deed, the wyrm sniper completely disables one of the creature’s wings on a successful hit. If the wyrm sniper hits her target, the creature falls to the ground, regardless of its altitude, taking the appropriate amount of falling damage as a result. As long as the target has at least one functioning wing, it may attempt a DC 20 Fly check to gain the benefits of feather fall instead of plummeting to the ground. In either case, it must succeed at a Reflex save (DC 10 + 1/2 the wyrm sniper’s level + the wyrm sniper’s Wisdom modifier) or fall prone when reaching the ground. This ability replaces the gunslinger’s menacing shot deed.

Siege Commander (Ex) (addition)

At 4th level, a wyrm sniper may select the Siege Commander combat feat as her bonus feat, even if she does not meet the prerequisites.

Heavy Gunner (Ex) (addition)

Starting at 5th level, a wyrm sniper may select one specific type of light siege weapon (such as a ballista or light bombard) in place of a specific type of firearm as part of her gun training class ability. Every 4 levels thereafter (9th, 13th, and 17th), when she can pick a new type of firearm for the gun training class ability, the gunslinger may again select another type of light siege engine.

Master Siege Engineer (Ex) (addition)

At 12th level, a wyrm sniper may select the Master Siege Engineer combat feat as her bonus feat, even if she does not meet the feat’s prerequisites.

Source: Dragonslayer's Handbook pg. 23

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