Bladebound
System: Pathfinder | SRD | Type: Subclass (Archetype) of Magus
Class Abilities
Special (addition)
3rd–4th +1 11 7 5 Alertness, black blade strike, telepathy, unbreakable 5th–6th +2 12 8 8 Energy attunement 7th–8th +2 13 9 10 — 9th–10th +3 14 10 12 Teleport blade 11th–12th +3 15 11 14 — 13th–14th +4 16 12 16 Transfer arcana 15th–16th +4 17 13 18 — 17th–18th +5 18 14 22 Spell defense 19th–20th +5 19 15 24 Life drinker
Black Blade (Ex) (addition)
At 3rd level, the bladebound magus’ gains a powerful sentient weapon called a black blade , whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus. This ability changes the Arcane Pool class feature and replaces the magus arcana gained at 3rd level.
Magus Arcana (addition)
The following magus arcana complement the bladebound magus archetype: arcane accuracy, broad study, dispelling strike, and reflection.
Black Blade Basics (addition)
A black blade is bonded to a particular magus, much like a familiar, but in more of a partnership than a master-servant relationship. Intelligence : This is the intelligence score of the black blade . It starts at 10 and increases by 1 for every two levels of the bladebound magus (at 3rd level, 5th level, and so on). Wisdom and Charisma : As the bladebound magus increases in level, so do the Wisdom and Charisma of the black blade . These abilities start at 6 and increase by 1 for every two levels of magus. Ego : A black blade starts with an ego of 5, and that ego increases as the blade becomes more powerful. In cases where a wielder and the black blade come into conflict, like any intelligent item, a black blade can attempt to exert its dominance using the items against characters rules. Due to its flexible and powerful nature, a black blade has a nonstandard ego progression. Languages and Skills : A black blade starts with Common as a language. As the black blade increases in Intelligence, it manifests knowledge of languages and arcane lore. Upon reaching an Intelligence of 12, it gains a bonus language of the GM’s choice, and gains 1 rank in Knowledge (arcana). Each time the sword gains a bonus to Intelligence, it gains another language and another rank in Knowledge (arcana). Senses : A black blade is aware of everything around it like a creature that can see and hear. It can be blinded and deafened as if it were a creature. It uses the saving throws of its magus, even if the magus is not currently wielding the black blade . Black Blade Arcane Pool : A black blade has an arcane pool with a number of points equal to 1 + its Intelligence bonus.
Black Blade Ability Descriptions (addition)
A black blade has special abilities (or imparts abilities to its wielder) depending on the wielder’s magus level. The abilities are cumulative. A black blade normally refuses to use any of its abilities when wielded by anyone other than its magus, and acts as a masterwork weapon of its type. Alertness (Ex) : While a magus is wielding his black blade, he gains the Alertness feat. Black Blade Strike (Sp) : As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls. Telepathy (Su) : While a magus is wielding or carrying his black blade , he can communicate telepathically with the blade in a language that the magus and the black blade share. Unbreakable (Ex) : As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete. Energy Attunement (Su) : At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn. Teleport Blade (Sp) : As a standard action, a magus of 9th level or higher can expend an arcane point from his or his black blade’s arcane pool, and can call his black blade from as far as 1 mile away, causing it to instantaneously teleport to his hand. Transfer Arcana (Su) : At 13th level, once per day, a magus can attempt to siphon points from his black blade’s arcane pool into his own arcane pool. Doing so takes a
Source: Ultimate Magic pg. 47
Back to Classes | Feats | Spells | Traits | Campaigns