Storm Dreamer
System: Pathfinder | SRD | Type: Subclass (Archetype) of Medium
Storm dreamers serve the Storm Kindlers by communing with their mystical predecessors. They serve as spiritual advisors for the organization, and are valued for the lore and wisdom they gain during their trances. During such a trance, a single storm dreamer can easily protect and defend a temple—or at the very least, provide suitably threatening defensive displays.
Mediums who become storm dreamers select their spirits normally, but the spirits with which they bond are supernatural remnants of the first Storm Kindlers— those reckless explorers who established the tradition but succumbed to their own arrogance and were consumed by the Eye of Abendego.
Some storm dreamers, though, become incapable of retaining their own personality and values, and transform into unpredictable forces of nature. Storm dreamers refer to this condition as being “stormcursed” and view these lost brothers and sisters with a mix of pity and horror. The stormcursed do not maintain ties with the Storm Kindlers, and in many cases their departure from the organization is violent and destructive. They are not viewed as heretics of Gozreh by the Storm Kindlers, but neither are they sought after as allies. They are typically treated as dangerous and unpredictable agents of the storm and allowed to dwell in relative peace in the remote locations where the stormcursed dreamers choose to dwell in. The exact cause of this condition is hotly debated among the storm dreamers themselves, for it seems to afflict their members almost randomly. Some believe these storm dreamers brushed too close to the “slumbering mind” of the Eye of Abendego, while others theorize that the mediums’ souls simply got pulled away and replaced with some of the half-mad fragments the dreamers speak to in trance. The truth, whatever it is, may never be fully understood.
Class Abilities
Gozreh’s Domain (Su) (addition)
Storm Trance (Su) (addition)
Dream Storm (Sp) (addition)
Storm Seer (Su) (addition)
Source: Adventurer's Guide pg. 182
Back to Classes | Feats | Spells | Traits | Campaigns