Tempered Champion
System: Pathfinder | SRD | Type: Subclass (Archetype) of Paladin
Tempered champions are trained in the Tempering Hall in Absalom to master their deities’ favored weapons.
Class Abilities
Divine Weapon Specialization (Ex) (addition)
At 4th level and every 4 levels thereafter, a tempered champion gains a bonus feat from the following list: Disruptive, Divine Fighting Technique (see page 10), Greater Penetrating Strike, Greater Weapon Focus, Greater Weapon Specialization, Penetrating Strike, Weapon Focus, Weapon Specialization, and Weapon Trick (see page 8). If a feat requires choosing a weapon or weapon group, the tempered champion must choose her deity’s favored weapon, or its group. The tempered champion must meet the feat’s prerequisites, but treats her tempered champion levels as fighter levels for this purpose. In addition, the 4th-level tempered champion gains the increased base weapon damage of the warpriest’s sacred weapon ability ACG at her tempered champion level. This ability replaces spellcasting.
Source: Weapon Master's Handbook pg. 7
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