Marauder
System: Pathfinder | SRD | Type: Subclass (Archetype) of Psychic
When one encounters aberrant creatures, it can unlock psychic potential within a person, though this experience is traumatic for those who endure it. The psychic marauder’s powers come hand in hand with madness, either from exposure to alien psyches or from terrifying glimpses into the cosmos that the psychic can’t suppress. But she does not crumble under the strain of this insanity; instead, she cordons it off to use as a shield against other psychic intrusions and harnesses it to unleash it upon the world around her.
Psychic marauders in Orv have often been corrupted by the influence of aboleths or neothelids.
Class Abilities
Skewed Mentality (Ex) (addition)
Aura of Insanity (Su) (addition)
Cracked Perspectives (Ex) (addition)
Unreal Understanding (Ex) (addition)
Source: Heroes of the Darklands pg. 22
Back to Classes | Feats | Spells | Traits | Campaigns