Counterfeit Mage
System: Pathfinder | SRD | Type: Subclass (Archetype) of Rogue
Charlatans and stage magicians use slight of hand to fake magic. A counterfeit mage goes a step further, parroting the motions and activation phrases used by arcane casters to activate wands or other magical accoutrements. While counterfeit mages rarely fool a real wizard, their command of the arcane is enough to convince most lay people.
Class Abilities
Magical Expertise (Ex) (addition)
At 1st level, a counterfeit mage adds 1/2 his level to Disable Device checks to disarm magical traps, Perception checks to find magical traps, and Use Magic Device checks to activate scrolls and wands. A counterfeit mage can use Disable Device to disarm magic traps. This ability replaces trapfinding.
Signature Wand (Ex) (addition)
At 4th level, a counterfeit mage can spend 1 hour practicing with a wand to designate it as his signature wand. He can draw that wand as a free action, and can activate it without having to succeed at a Use Magic Device check. He can change his signature wand once per day. This ability replaces the rogue talent gained at 4th level.
Wand Adept (Ex) (addition)
At 6th level, a counterfeit mage can use his Dexterity modifier in place of his Charisma modifier when attempting Use Magic Device checks to activate wands.
Rogue Talents (addition)
The following rogue talents complement the counterfeit mage archetype: deft palm UC , esoteric scholar UC , honeyed words APG , major magic, minor magic, and trap spotter.
Advanced Talents (addition)
The following advanced rogue talents complement the counterfeit mage archetype: dispelling attack, familiar UC , and slippery mind.
Source: Advanced Class Guide pg. 109
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