Turncoat
System: Pathfinder | SRD | Type: Subclass (Archetype) of Slayer
In Sekamina, betraying others before they have the chance to betray you can be a necessary survival technique. While not all adventurers have the heart for such underhanded dealings, others have developed a knack for it. The turncoat’s natural talents for deception and treachery are fitting when negotiating with the untrustworthy inhabitants of Sekamina and other notoriously unscrupulous areas, and his ability to adapt allows him to preempt opponents’ schemes. Not all party members may be comfortable with having someone so adept at backstabbing among their ranks, but most tend to be grateful that he uses his skills to their benefit.
Class Abilities
Dubious Recognition (Ex) (addition)
Double Speak (Ex) (addition)
Sudden Betrayal (Ex) (addition)
Source: Heroes of the Darklands pg. 17
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