Phantom Blade
System: Pathfinder | SRD | Type: Subclass (Archetype) of Spiritualist
A small selection of spiritualists are connected to spirits of combat and warfare, and manifest a weapon instead of a phantom. These spiritualists are known as phantom blades and fight with ectoplasmic weapons. Phantom blades are often found in Mendev and the Worldwound, where spiritualists are baptized in the blood of comrades; the last survivor of an unfortunate squad might return bearing one of these ghostly blades.
Class Abilities
Weapon and Armor Proficiency (addition)
A phantom blade is proficient with all simple and martial weapons. She is also proficient with light and medium armor. This ability alters the spiritualist’s weapon and armor proficiency.
Phantom Weapon (addition)
A phantom blade begins play with an ectoplasmic sentient weapon known as a phantom weapon whose weapon type is chosen by the phantom blade. The weapon type must be one with which the phantom blade is proficient. A phantom weapon functions similarly to the black blade of the bladebound magus archetype ( Pathfinder RPG Ultimate Magic 47 ) except as noted on the Phantom Weapon Progression table on page 6 and in the descriptions below. A phantom blade with this class feature can’t have a phantom of any kind, even from another class. This replaces phantom, phantom recall, spiritual bond, and dual bond.
Spell Combat (Ex) (addition)
A phantom blade can cast spells and wield her phantom weapon at the same time. This functions as the magus’s spell combat class ability ( Ultimate Magic 10 ). This replaces etheric tether, shared consciousness, fused consciousness, and empowered consciousness.
Spellstrike (Su) (addition)
At 2nd level, a phantom blade can deliver spells through her phantom weapon . This functions like the magus’s spellstrike class ability ( Ultimate Magic 10 ) except the only weapon the spiritualist can use to deliver spells is her phantom weapon . This replaces bonded senses.
Spirit of War (Ex) (addition)
At 3rd level and every 5 spiritualist levels thereafter, a phantom blade gains a bonus combat feat. The spiritualist must meet the prerequisites for these feats, but she treats her spiritualist level as her base attack bonus (in addition to base attack bonuses gained from other classes and racial Hit Dice) for the purpose of qualifying for these feats. The phantom blade also treats her spiritualist level as her fighter level for the purpose of selecting feats with a minimum number of fighter levels as a prerequisite. This replaces bonded manifestation.
Etheric Focus (Ex) (addition)
At 4th level, the phantom blade can use her phantom weapon to aid her in casting spells with thought components. She can center herself ( Pathfinder RPG Occult Adventures 144 ) as a swift action. At 12th level, the spiritualist can center herself as a free action. This ability replaces spiritual interference and greater spiritual interference. Phantom Weapon Ability Descriptions A phantom weapon has special abilities (or imparts abilities to its wielder) depending on the wielder’s spiritualist level. These abilities are cumulative. A phantom weapon normally refuses to use any of its abilities when wielded by anyone other than its phantom blade, and acts as an incorporeal masterwork weapon of its type. Alertness (Ex) : While the phantom blade is wielding or harboring her phantom weapon , she gains the Alertness feat. Phantom Touch (Ex) : A phantom weapon is always treated as a ghost touch weapon, regardless of weapon type or any other abilities modifying the weapon. If the phantom weapon would ever be destroyed, it is instead harbored in the spiritualist’s consciousness for 24 hours. Telepathy (Su) : While the phantom blade is wielding or carrying her phantom weapon , she can communicate telepathically with the weapon. Weapon of the Mind (Ex) : The phantom blade can harbor her phantom weapon in her consciousness or manifest it in its ectoplasmic form. The phantom blade can manifest the weapon through a ritual that takes 1 minute to perform. Harboring the phantom weapon requires a full-round action. While the weapon is harbored, the phantom blade gains Improved Unarmed Strike as a bonus feat and treats her unarmed strike damage as a monk of her level – 2. If the phantom blade already has this feat, she instead gains Weapon Focus (unarmed strike). The phantom blade’s unarmed strikes gain the phantom weapon ’s enhancement bonus and other abilities when the weapon is harbored. The phantom weapon also recovers a number of hit points equal to its ego score every hour that
Special (addition)
1st-2nd +0 10 6 5 Alertness, Phantom Touch, telepathy, weapon of the mind 3rd-4th +1 11 7 5 Quick manifest 5th-6th +2 12 8 8 Ectoplasmic pool 7th-8th +2 13 9 10 Reshape 9th-10th +3 14 10 12 Phantom tether 11th-12th +3 15 11 14 - 13th-14th +4 16 12 16 Quick Reshape 15th-16th +4 17 13 18 - 17th-18th +5 18 14 22 Etheric strikes 19th-20th +5 19 15 24 Soul eater
Source: Psychic Anthology pg. 4
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