Zealot
System: Pathfinder | SRD | Type: Subclass (Archetype) of Vigilante | Skill Ranks: A zealot gains a number of skill ranks equal to 4 + his Intelligence modifier at
Dedicated to a single deity, the zealot hunts the enemies of his faith in secret, often because his religion is outlawed or persecuted in the region.
Class Abilities
Class Skills (addition)
A zealot adds Knowledge (religion) and Spellcraft to his list of class skills, instead of Disable Device, Knowledge (engineering), Perform, and Sleight of Hand. This alters the vigilante’s class skills.
Weapon Proficiencies (addition)
A zealot is also proficient in his deity’s favored weapon, even if it is an exotic weapon, and if the deity’s favored weapon is unarmed strike, he gains Improved Unarmed Strike as a bonus feat. This alters the vigilante’s weapon proficiencies.
Spellcasting (addition)
A zealot casts divine spells and orisons as an inquisitor and uses the inquisitor’s spell list. This replaces the 4th-, 8th-, 10th-, 14th-, and 16th-level vigilante talents.
Chaotic, Evil, Good, and Lawful Spells (addition)
Zealots can’t cast spells of an alignment opposed to his vigilante identity’s alignment or that of his deity. Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
Aura (Ex) (addition)
A zealot of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil spell for details), but only when in his vigilante identity.
Inquisition (Ex) (addition)
A zealot picks a deity and picks a single inquisition ( Pathfinder RPG Ultimate Magic 41 ) tied to that deity. He uses his vigilante level as his inquisitor level to determine level dependent inquisition abilities. This ability replaces vigilante specialization.
Zealot Talents (addition)
A zealot can select from any of the following vigilante talents, in addition to general vigilante talents. This alters vigilante talents. Channel Energy (Su) : A zealot who takes this talent can channel energy with an effective cleric level equal to his vigilante level – 4 (minimum 1) while in his vigilante identity. If good in his vigilante identity (or if he worships a good deity), the vigilante channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. If evil in his vigilante identity (or if he worships an evil deity), the vigilante channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. If the vigilante is neutral in his vigilante identity and worships a neutral deity, the vigilante must choose whether he channels positive or negative energy. Once this choice is made, it can’t be reversed. Discern Lies (Sp) : The zealot can use discern lies as a spell-like ability for a number of rounds per day equal to his vigilante level. The rounds need not be consecutive. Activating this ability is an immediate action. A zealot must be 6th level before taking this talent. Empower Symbol (Su) : As a standard action, the zealot can empower his holy symbol. If the zealot is of good alignment while in his vigilante identity (or worships a good deity), this works as if the holy symbol was the center of a consecrate effect. If the zealot is of evil alignment in his vigilante identity (or worships an evil deity), this works as if the holy symbol was the center of a desecrate effect. If the zealot is neutral in his vigilante identity and worships a neutral deity, he can choose whether this ability acts as per consecrate or desecrate , but once the choice is made, it cannot be changed. At 10th level, the zealot treats his holy symbol as a permanent fixture for the purpose of determining the consecration or desecration effects. A zealot must be at least 6th level to select this talent. Stalwa
Source: Ultimate Intrigue pg. 62
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