Calamity Caller

System: Pathfinder | SRD | Type: Subclass (Archetype) of Warpriest

While all elves feel a deep connection to nature, some elven priests take this bond further, using their link to call down the wrath of nature upon their enemies. Ekujae are most inclined to harness this connection, but any elf can wield their bond to nature in this way.

Calamity caller is a warpriest archetype that is available only to elves.

Class Abilities

Catastrophic Blessing (addition)

A calamity caller must select a disaster blessing (Earthquake, Flood, Tornado, or Wildfire) as one of his two blessings, even if the calamity caller’s deity does not grant the disaster blessing’s associated domain. This alters blessings.

Calamity (Su) (addition)

As a standard action, a calamity caller can cause a 5-foot square within 30 feet to suffer a calamity. A calamity deals 1d6 damage plus an additional 1d6 damage for every 2 warpriest levels he has beyond 1st to creatures within that square. The type of calamity determines what type of damage the calamity deals (see below). An affected creature can attempt a saving throw to reduce this damage by half (DC = 10 + half the calamity caller’s warpriest level + the calamity caller’s Wisdom modifier); the type of save is determined by the calamity. The calamity caller can use this ability at will. At 4th level, a calamity caller can create an enhanced calamity when he uses this ability. An enhanced calamity deals twice the calamity’s normal damage; in addition, a creature that fails its save suffers an additional effect (see below). At 8th level and again at 12th level and 16th level, effects created by an enhanced calamity that last for 1 or more rounds persist for 1 additional round. The calamity caller can create an enhanced calamity once per day for every 2 warpriest levels he has. A creature must take damage from the calamity to suffer these additional effects. The calamities available to calamity callers, the type of damage they deal, the saving throw to resist the damage, and the secondary effect they cause when enhanced, are listed below. Acid Rain : A brief rain shower deals acid damage to the target square, with a Fortitude save for half damage. A creature that fails its save against enhanced acid rain continues to dissolve for 1 round, automatically taking half the original damage. Blizzard : Hail deals cold damage to the target square, with a Fortitude save for half damage. A creature that fails its save against an enhanced blizzard is blinded for 1 round. Deadfall : A tree branch, stone boulder, or other heavy object falls on the target square. A deadfall deals bludgeoning damage, with a Reflex save for half damage. A creature that fails its save against an enh

Aspect of Disaster (Su) (addition)

At 20th level, a creature affected by a calamity caller’s enhanced calamity does not receive a save to reduce the damage or avoid the calamity’s effects. This replaces aspect of war.

Source: Heroes from the Fringe pg. 12

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