Mirror Witch
System: Pathfinder | SRD | Type: Subclass (Archetype) of Witch
After being locked away and denied her former familiar, the queen learned to talk to her patron via mirror magic.
Class Abilities
Patron Mirror (Su) (addition)
At 1st level, a mirror witch creates a direct link to the power of her patron. She chooses a patron as normal, but instead of gaining a familiar that serves as the conduit to her patron, she uses a mirror (worth at least 10 gp) to speak to a fragment of her patron’s power. This fragment teaches her magic and acts as a counselor. The mirror is essentially an immobile familiar. The mirror witch can activate it with a minute-long ritual that calls the patron fragment to manifest itself through the mirror. While this connection is open, she can prepare spells, add new spells to the mirror, and use the mirror’s special abilities. In place of the boost granted by an ordinary familiar, the mirror grants the mirror witch a +2 bonus on Diplomacy checks regardless of whether the mirror is nearby. The mirror can’t be used for abilities that require the presence of a familiar, such as the blight hex. If the patron mirror is destroyed, the mirror witch can replace it 1 day later through a special ritual, attuning a new mirror to a different fragment of her patron. The mirror witch must purchase or procure a new, suitable mirror and spend 500 gp per witch level she has. The ritual takes 8 hours to complete, and when it is finished, the mirror witch establishes a connection with a new fragment of her patron and loses access to spells stored in the previous mirror, as normal for a lost witch’s familiar. As the mirror witch progresses in level, the mirror’s defenses increase, and the connection between it and the mirror witch becomes stronger, allowing the patron to manifest more of its personality—see the Patron Mirror section below. This ability replaces the witch’s familiar. Patron Mirror Instead of using the familiar abilities table on page 83 of the Pathfinder RPG Core Rulebook , use the table below to determine the strength of a mirror witch’s patron mirror.
Special (addition)
1st-2nd 5 2 12 Cryptic omens, seek guidence 3rd-4th 10 5 13 Greater omens 5th-6th 15 5 14 Specialized knowledge 7th-8th 20 5 15 Clairvoyance/clairaudience 9th-10th 20 5 16 — 11th-12th 25 10 17 Scrying 13th-14th 25 10 18 Mirror casting 15th-16th 25 10 19 — 17th-18th 30 10 20 — 19th-20th 30 15 21 —
Hardness (addition)
As the connection between the witch and her patron mirror becomes more powerful, so does the hardness of the mirror, making it more difficult to damage. This value is the hardness of the patron mirror.
Hit Points (addition)
The base hit points of a mirror witch’s patron mirror are based on what kind of mirror she chooses. A steel mirror has 4 hit points and a glass mirror has 1 hit point. The patron mirror gains the listed hit points in addition to the mirror’s normal hit points, and the hit points increase as the link between the witch and her patron mirror strengthens.
Intelligence (addition)
A patron is a powerful and unknowable entity, able to see great distances and offer sage council, but the power of the fragment it manifests through a patron mirror is proportional to the link the fragment has with the mirror witch. This column indicates the effective Intelligence score of the patron mirror as the witch progresses in level. The patron mirror is not a creature, and nothing can increase its Intelligence above the listed value.
Source: Villain Codex pg. 152
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