Ambassador

System: Pathfinder | SRD | Type: Subclass (Archetype) of Familiar

An ambassador speaks on its master’s behalf and sometimes on behalf of its master’s patron or other extraplanar contacts.

Class Abilities

Special Requirement (addition)

An ambassador familiar must be able to speak at least one language, either as a special familiar ability (as in the case of a raven or thrush) or by being an improved familiar. A familiar that can’t speak (or can speak only to its master or other animals) can’t be an ambassador.

Ambassador Skills (addition)

An ambassador treats Bluff, Diplomacy, and Intimidate as class skills.

Persuasive (Ex) (addition)

An ambassador gains Persuasive as a bonus feat. This replaces alertness.

Enhanced Personality (Ex) (addition)

An ambassador gains a Charisma score equal to the typical Intelligence score of a familiar of its level, if that would be higher than its normal Charisma score. The familiar’s Intelligence score remains 6 (or its normal starting Intelligence for an improved familiar) and doesn’t increase by level. This replaces the familiar’s Intelligence score advancement.

Source: Ultimate Wilderness pg. 210

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