Decoy
System: Pathfinder | SRD | Type: Subclass (Archetype) of Familiar
A decoy misdirects its master’s enemies, allowing the master to strike by surprise.
Class Abilities
Class Skills (addition)
A decoy treats Bluff as a class skill.
Mockingbird (Ex) (addition)
At 5th level, a decoy can speak any of its master’s languages. At 7th level, it can mimic its master’s voice and intonation perfectly. This ability replaces speak with master and speak with animals of its kind.
Master’s Guise (Sp) (addition)
At 11th level, a decoy can transform into a perfect likeness of its master, as the alter self spell. It can hold this form for up to 1 minute per caster level; upon changing back, the decoy must remain in its natural form for an equal amount of time before transforming again. This ability replaces spell resistance.
Source: Familiar Folio pg. 10
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