Patron Familiars
System: Pathfinder | SRD | Type: Subclass (Archetype) of Familiar
Witches’ familiars are often tied to their patrons, enhancing and reinforcing the spellcasters’ connections to the sources of their magical might. Just as a sorcerer can gain a bloodline familiar, a witch can gain a patron familiar by choosing one at 1st level in place of her standard familiar. A patron familiar acts in all ways like a standard witch’s familiar, with the addition of the special ability indicated below according to the witch’s patron. In addition, the witch gains her patron spells 1 level later than she normally would—gaining the patron spell she’d normally receive at 2nd level at 3rd level instead, and so on.
Class Abilities
Agility—Supernatural Speed (Su) (addition)
Animals—Animal Speaker (Su) (addition)
Deception—Distracting (Su and Sp) (addition)
Elements—Elemental Touch (Su) (addition)
Endurance—Endure Afflictions (Su) (addition)
Plague—Diseased Touch (Ex) (addition)
Shadow—Fearsome Shadows (Sp) (addition)
Strength—Strength of Mind (Su) (addition)
Transformation—Shapechanging Familiar (Su) (addition)
Trickery—Familiar’s Illusions (Sp) (addition)
Water—Amphibious Familiar (Su) (addition)
Wisdom—Preternatural Wisdom (Su) (addition)
Source: Familiar Folio pg. 17
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