Promethean Alchemist
System: Pathfinder | SRD | Type: Subclass (Archetype) of Alchemist
Obsessed with discovering the origins of life, promethean alchemists build constructs they gradually endow with life.
Class Abilities
Craft Construct (addition)
At 1st level, a promethean alchemist gains the promethean disciple discovery. This ability replaces Brew Potion and Throw Anything.
Homunculus Companion (Ex) (addition)
At 1st level, a promethean alchemist gains the service of a homunculus companion. The means for creating this special homunculus are more exotic than normal and require investiture of the promethean alchemist’s own life essence into the homunculus. This construct generally resembles a small humanoid or child when first created; the specific appearance is up to its creator, though a homunculus is always humanoid in shape and obviously unnatural on close inspection. While every homunculus companion is absolutely devoted to its master, some homunculi’s loyalty borders on the unsettling; such companions jealously protect their masters from threats or construct strange shrines in their masters’ honor. A homunculus companion can be of any alignment, even one that is different from its master’s. A destroyed homunculus companion can be restored to life by performing a ritual with its corpse that requires 1 pint of its creator’s blood per Hit Die of the homunculus and rare materials worth 100 gp per Hit Die of the homunculus. Performing this ritual takes 1 hour (though it may take some time to gather enough blood at higher levels, so many promethean alchemists keep chilled blood samples in storage just in case). A promethean alchemist can’t take the mutagen or cognatogen discoveries. This ability replaces bombs and mutagen.
Discoveries (addition)
The following discoveries complement this archetype: alchemical simulacrum, doppelganger simulacrum, and greater alchemical simulacrum. Homunculus Companion Base Statistics A homunculus companion has the following features, as described on Table 2-2 on page 114.
Special (addition)
1st 1 +1 +0 2 1 +0 Darkvision, low-light vision, sympathetic alchemy, telepathic link, weapon and armor proficiency 2nd 2 +2 +0 4 1 +0 - 3rd 3 +3 +1 8 2 +1 Evasion 4th 3 +3 +1 8 2 +1 - 5th 4 +4 +1 10 2 +1 Ability score increase 6th 5 +5 +1 12 3 +2 Speech 7th 6 +6 +2 14 3 +2 - 8th 6 +6 +2 14 3 +2 - 9th 7 +7 +2 16 4 +3 Spell resistance 10th 8 +8 +2 18 4 +3 Ability score increase 11th 9 +9 +3 20 5 +3 - 12th 9 +9 +3 20 5 +4 - 13th 10 +10 +3 22 5 +4 - 14th 11 +11 +3 24 6 +4 - 15th 12 +12 +4 26 6 +5 Ability score increase, improved evasion 16th 12 +12 +4 26 6 +5 - 17th 13 +13 +4 28 7 +5 - 18th 14 +14 +4 30 7 +6 - 19th 15 +15 +5 32 8 +6 - 20th 15 +15 +5 32 8 +6 Ability score increase
Level (addition)
This is the homunculus’s master’s alchemist level.
HD (addition)
This is the homunculus’s total number of 10-sided (d10) Hit Dice. The homunculus doesn’t have a Constitution score, but it gains bonus hit points based on its size.
BAB (addition)
This is the base attack bonus of the homunculus, which is equal to its number of Hit Dice.
Saves (addition)
These are the base saving throw bonuses of the homunculus.
Skills (addition)
This entry lists the homunculus’s total number of skill ranks. A homunculus with a high Intelligence score modifies these totals as normal (the homunculus gains a number of skill ranks equal to 2 + its Intelligence modifier per HD). A homunculus can’t have more ranks in a skill than it has Hit Dice. Homunculus Class Skills : The following skills are class skills for a homunculus: Bluff (Cha), Craft (Int), Fly (Dex), Knowledge (arcana) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). In addition, at 1st level, a promethean alchemist can choose two additional skills to be class skills for his homunculus.
Feats (addition)
This is the total number of feats the homunculus has. A homunculus can select any feats it qualifies for, but must possess the appropriate appendages in order to use some feats.
Str/Dex Bonus (addition)
Add this modifier to the homunculus’s Strength and Dexterity.
Size (addition)
Small;
Speed (addition)
20 ft., fly 30 ft. (poor); AC +2 natural armor;
Attack (addition)
bite (1d4);
Ability Scores (addition)
Str 10, Dex 15, Con -, Int 10, Wis 12, Cha 7;
Special Qualities (addition)
Languages (addition)
Common (can’t speak). 4th-Level Advancement
Source: Occult Adventures pg. 112
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