Busker

System: Pathfinder | SRD | Type: Subclass (Archetype) of Bard

A busker uses his dazzling physical stunts to get by on his own in the city streets. Buskers commonly use their skills to entertain for a few coins, but also pick pockets, hide in plain sight as statues, and manipulate the desperate in medicine shows. Many buskers are also jugglers.

Class Abilities

Bardic Performance (addition)

Buskers do not gain the bardic performance ability or any of its performance types, except as noted below.

Busker Stunts (Su) (addition)

A busker knows how to magically enhance the effectiveness of his physical stunts. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining a stunt is a free action, but it ends immediately if the busker is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. This ability is treated as bardic performance for the purposes of feats, abilities, and other effects that affect bardic performance. Like a bardic performance, a busker stunt cannot be maintained at the same time as other performance abilities. Quick Hands (Su) : At 1st level as a swift action, a busker can call on his stunts to gain a +1 competence bonus on Acrobatics checks, a +1 dodge bonus to AC and on Reflex saves, and a +1 bonus on attack rolls as if from haste . This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level. At 5th level, while maintaining this stunt the busker also gains an extra attack at his highest base attack bonus as if from haste . Patter (Su) : A busker can engage in brisk conversation that seems innocuous, but actually encourages creatures to reveal secrets to the busker. Each round while maintaining this stunt, the busker can force one creature within 30 feet that is able to see and hear the busker and has an attitude of indifferent or better towards him to attempt a Will save (DC = 10 + 1/2 the busker’s bard level + the busker’s Charisma modifier). On a failed save, the target must answer one yes/no question the busker asks to the best of its ability. Anyone observing this (including the creature asked, even if it succeeds at its save) must succeed at a Sense Motive check (opposed by the busker’s Bluff check) to realize the question was asked or answered. A target that feels threatened or is in combat is immune to this ability. This is a language-dependent, mind-affecting enchantment effect. Living Statue (Su) : At 3rd level, a busker can use t

Flexible Performer (Ex) (addition)

A busker can attempt Acrobatics, Disguise, Sleight of Hand, and Stealth checks to earn money instead of Perform checks. He can use his Bluff modifier in place of his Diplomacy modifier on Diplomacy checks.

Source: Heroes of the Streets pg. 26

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