Plant Companions

System: Pathfinder | SRD | Type: animal_companion

Prerequisite(s) To gain a plant companion the druid must be an elf and possess the treesinger druid archetype.

Each plant companion has different starting sizes, speed, attacks, ability scores, and special qualities. All plant attacks are made using the creature’s full base attack bonus unless otherwise noted. Plant attacks add the plant’s Strength modifier on the damage roll, unless it has only one attack, in which case it adds 1-1/2 times its Strength modifier. Some plant companions have special abilities, such as scent. Plant companions cannot gain armor or weapon proficiency feats, even as they advance in hit dice, and cannot use manufactured weapons at all unless their description says otherwise.

As you gain levels, your plant companion grows in power as well. It gains the same bonuses that are gained by animal companions, noted on Table: Animal Companion Base Statistics. Each plant companion gains an additional bonus, usually at 4th or 7th level, as listed with each plant choice. Instead of taking the listed benefit at 4th level, you can instead choose to increase the companion’s Strength and Constitution by 2.

Blood Maize

Source LG:LH

Starting Statistics

Size Small; Speed 20 ft.; AC +1 natural armor; Attack 3 slams (1d3 plus bleed); Ability Scores Str 10, Dex 16, Con 11, Int 2, Wis 11, Cha 15; Special Qualities low-light vision, tremorsense 60 ft. change foliage (Su), root deep; Special Attacks Bleed (1d3)

4th-Level Advancement

Size Medium; Ability Scores Str +2, Dex -2, Con +2; Special Attacks blinding bloom, bleed (1d6)

Cactus, Hunting

[Source]

Able to crawl swiftly on five rootlike legs, the hunting cactus has long arms it can slam foes with—arms covered with hundreds of thin, sharp needles.

Starting Statistics

Size Medium; Speed 30 ft.; AC +3 natural armor; Attack 2 slams (1d6); Ability Scores Str 14, Dex 13, Con 17, Int 2, Wis 13, Cha 6; Special Qualities needles (a creature grappling a hunting cactus or attacking it with a natural attack or unarmed strike takes 1d4 points of piercing damage); CMD +6 vs. trip.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack 2 slams (1d8); Ability Scores Str +8, Dex –2, Con +2; Special Qualities low-light vision.

These slam attacks deal both bludgeoning and piercing damage.

Cactus, Sniper Cactus

[Source]

This single-stalked cactus sports dozen

Source: d20pfsrd

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