Vermin Companions

System: Pathfinder | SRD | Type: animal_companion

Source: PZO1117

Vermin companions follow the same rules as animal companions, advancing their Hit Dice and other abilities per Table: Animal Companion Base Statistics. Vermin companions can be trained as if they were animals using the Handle Animal skill.

Mindless: Vermin companions have no Intelligence score and possess the mindless trait. In spite of this, vermin companions may learn one trick, plus additional bonus tricks as noted on Table: Animal Companion Base Statistics. If a vermin animal companion gains an ability score increase (at 4 Hit Dice, 8 Hit Dice, and so on), the druid can apply this increase to the companion’s Intelligence, changing it from — to 1, at which point the companion loses the mindless quality and is able to know up to 3 tricks per point of Intelligence, plus the additional bonus tricks, as per Handle Animal. Vermin companions have no skill points or feats as long as they have the mindless quality.

Trip: Because many vermin have multiple limbs, they are very difficult to trip. As a result, a CMD entry has been included for each, indicating the bonus to CMD such vermin receive against trip attacks.

Ant, Giant

Starting Statistics

Size Small; Speed 30 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d4 plus grab); Ability Scores Str 10, Dex 12, Con 15, Int —, Wis 12, Cha 10; Special Qualities low-light vision, scent; CMD trip +8.

4th-Level Advancement

Size Medium; Attack bite (1d6 plus grab), sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Attacks poison ( frequency 1 round [4], effect 1 Str damage, cure 1 save, Con-based DC).

Assassin Bug, Giant

[Source]

This long-legged, beetle-like insect can spew a stream of poison at its foes from a distance.

Starting Statistics

Size Small; Speed 30 ft., fly 30 ft. (clumsy); AC +2 natural armor; Attack bite (1d4 plus poison), 2 claws (1d3); Ability Scores Str 13, Dex 15, Con 13, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round [4]; effect 1d2 Dex; cure 1 save; Con-based DC), poison stream (exposes all creatures in a 15-ft. line to poison, Reflex save negates; Dex-based DC; usable every 1d4 rounds as a standard action); Special Qualities darkvision 60 ft.; CMD trip +8.

4th-Level Advancement

Size Medium; AC +1 natural armor; Attack bite (1d6 plus poison), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2; Spec

Source: d20pfsrd

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