2-Point Evolutions

System: Pathfinder | SRD | Type: eidolon

The following evolutions cost 2 points from the eidolon’s evolution pool.

Ability Increase (Ex)

Source: PZO1115

An eidolon grows larger muscles, gains faster reflexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon’s ability scores by +2. This evolution can be selected more than once. It can only be applied once to an individual ability score, plus 1 additional time for every 6 levels the summoner possesses.

[3PP] Absorb Occult Energy (Su)

Source: Pact Magic Unbound Volume 2

Whenever the eidolon successfully strikes a creature with an unarmed attack, natural attack, or touch attack, the struck creature must succeed on a Will save (DC equals 10 + ½ the eidolon’s hit dice + its Charisma modifier) or have 1 random minor granted ability the target possesses stolen from them. The minor granted ability becomes suppressed for 24 hours and the eidolon enjoys its benefits for 1d4 minutes before it fades away. This ability cannot steal vestigial companions.

Alignment Smite (Su)

Source: PZO9450

Choose: A single alignment component that opposes one of the summoner’s own.

Benefit: Once per day as a swift action, the eidolon chooses one target within sight. If this target’s alignment matches that chosen for this ability, the eidolon deals an additional +1d6 points of damage with one of its natural weapons. This attack is treated as good-aligned for the purposes of overcoming damage reduction. The alignment smite persists until the target is dead or the eidolon is dismissed. At 10th level, the summoner may spend 1 additional evolution point to allow the eidolon a second daily use of this ability. The summoner must be at least 5th level before selecting this evolution. Evil or true neutral summoners cannot select this evolution.

Channel Resistance (Ex)

Source: PZO1117

An eidolon becomes less easily affected by the channel energy ability of clerics or paladins. The eidolon gains a +2 bonus on any saves that are made to resist the effects of channel energy, including effects that rely on the use of channel energy (such as the Command Undead feat). At 7th level, this bonus can be increased to +4 by spending 2 additional evolution points. The eidolon must possess the undead appearance evolution to take this evolution.

Constrict (Ex)

Source: PZO1115

An eidolon gains powerful muscles that allow it to crush those it grapples. Whenever the eidolon successfully grapples a foe using the grab evolution, it deals additional dam

Source: d20pfsrd

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