Call Out
System: Pathfinder | SRD
Types: Combat
A well-crafted insult forces an opponent to duel you.
As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. The DC of this check is equal to 10 + your opponent’s Hit Dice + its Wisdom modifier. If the target is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If you succeed at this check, the target enters a duel with you ( Ultimate Combat 150). The target cannot withdraw from the duel for 1 round + 1 round for every 5 by which the check beat the DC.
Benefit
As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. The DC of this check is equal to 10 + your opponent’s Hit Dice + its Wisdom modifier. If the target is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If you succeed at this check, the target enters a duel with you ( Ultimate Combat 150). The target cannot withdraw from the duel for 1 round + 1 round for every 5 by which the check beat the DC.
Source: People of the River pg. 12
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