Meteor Swing

System: Pathfinder | SRD

Types: Combat

The power of your blow leaves your enemies reeling.

As a standard action, make a single attack with your chosen weapon. If the attack hits, the target must succeed at a Reflex save with a DC equal to 10 + your base attack bonus or lose its ability to make attacks of opportunity until the beginning of your next turn. When your base attack bonus reaches +11, you can instead cause the target to lose its Dexterity bonus to AC. When your base attack bonus reaches +16, you can instead cause the target to become flat footed. You can use this feat’s benefits only once per minute.
Benefit As a standard action, make a single attack with your chosen weapon. If the attack hits, the target must succeed at a Reflex save with a DC equal to 10 + your base attack bonus or lose its ability to make attacks of opportunity until the beginning of your next turn. When your base attack bonus reaches +11, you can instead cause the target to lose its Dexterity bonus to AC. When your base attack bonus reaches +16, you can instead cause the target to become flat footed. You can use this feat’s benefits only once per minute.

Source: Martial Arts Handbook pg. 26

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