Play to the Crowd

System: Pathfinder | SRD

You can glean the interests of others and use that information to strengthen your rhetoric.

When you use Diplomacy to change the attitude of a character, you can first attempt a Sense Motive check against that NPC to get a hunch to determine whether the character is under the influence of an enchantment, to use Sense Assumptions, or to determine biases for a verbal duel. If you succeed at the Sense Motive check, you gain a +2 bonus on the Diplomacy check, and if you learned any biases for a verbal duel, you learn one additional bias of your choice. You do not worsen an NPC’s attitude if you fail a Diplomacy check by 5 or more.
Prerequisites
Int 19Ironclad LogicDiplomacy 5 ranksSense Motive 5 ranks
Benefit When you use Diplomacy to change the attitude of a character, you can first attempt a Sense Motive check against that NPC to get a hunch to determine whether the character is under the influence of an enchantment, to use Sense Assumptions, or to determine biases for a verbal duel. If you succeed at the Sense Motive check, you gain a +2 bonus on the Diplomacy check, and if you learned any biases for a verbal duel, you learn one additional bias of your choice. You do not worsen an NPC’s attitude if you fail a Diplomacy check by 5 or more.

Source: Ultimate Intrigue pg. 88

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