Possess Object

System: Pathfinder | SRD

Types: Monster

A fiend gains the power to bind its malign essence to a single object, corrupting it into a relic of undeniable evil.

Once per day, as a full-round action, a fiend can possess a Large or smaller object. Unattended, a mundane object receives no saving throw against possession, while an attended object uses its owner's saving throw to make a Will save equal to 10 + half the fiend's Hit Dice + the fiend's Charisma modifier. Magic items save as if they were subject to a spell. Items within the area of effect of a hallow spell cannot be possessed. This effect is similar to that detailed in the Possess Creature feat, except that objects do not receive a daily save to escape the fiend's influence and the fiend's possession points can only be spent on object-possession actions.
Prerequisites
Cha 18any evil outsider with 9 or more Hit Dice
Benefit Once per day, as a full-round action, a fiend can possess a Large or smaller object. Unattended, a mundane object receives no saving throw against possession, while an attended object uses its owner's saving throw to make a Will save equal to 10 + half the fiend's Hit Dice + the fiend's Charisma modifier. Magic items save as if they were subject to a spell. Items within the area of effect of a hallow spell cannot be possessed. This effect is similar to that detailed in the Possess Creature feat, except that objects do not receive a daily save to escape the fiend's influence and the fiend's possession points can only be spent on object-possession actions.

Source: Pathfinder #28: The Infernal Syndrome pg. 58

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