Sense Loyalties
System: Pathfinder | SRD
You can quickly sense a target’s relationship to some specific god, patron, or government, and use that knowledge to manipulate them.
After 1 hour or more of interaction, you can attempt a DC 20 Sense Motive check to get a hunch in order to intuit what god, government, leader, or patron a creature is loyal to or worships. You must understand the language the creature is speaking, and if it’s of a different type than you, you take a –5 penalty on the check. If the creature is attempting to conceal its loyalties, it attempts a Bluff check. If the result of the Bluff check is higher than 20, that result becomes the DC of your Sense Motive check. On a success, you learn whether the creature has a patron god, a witch patron, or a government to which it is strongly loyal. You can attempt to name one specific god, patron, or government for every 2 ranks you have in Sense Motive by introducing them into the conversation as subjects, as noted below.
Prerequisites
Knowledge (nobility) 1 rankKnowledge (religion) 1 rank
Benefit
After 1 hour or more of interaction, you can attempt a DC 20 Sense Motive check to get a hunch in order to intuit what god, government, leader, or patron a creature is loyal to or worships. You must understand the language the creature is speaking, and if it’s of a different type than you, you take a –5 penalty on the check. If the creature is attempting to conceal its loyalties, it attempts a Bluff check. If the result of the Bluff check is higher than 20, that result becomes the DC of your Sense Motive check. On a success, you learn whether the creature has a patron god, a witch patron, or a government to which it is strongly loyal. You can attempt to name one specific god, patron, or government for every 2 ranks you have in Sense Motive by introducing them into the conversation as subjects, as noted below.
Source: Spymaster's Handbook pg. 9
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