Subjective Slam
System: Pathfinder | SRD
Types: Combat
When in control of gravity, you can use your momentum to cause brutal impacts, transforming the very act of falling into a devastating weapon.
While on a plane with subjective directional gravity, you halve all damage you take from impacts (such as falling damage). While on such a plane, if your “fall” would cause you to collide with a creature or object, you can slam into it with devastating force as a standard action. You must succeed at a touch attack to slam a creature or object, with a cumulative –1 penalty for every 50 feet of your current falling speed; at the GM’s discretion, you can automatically hit vast objects such as walls. A creature or object hit by this slam takes 1d6 points of bludgeoning damage for every 50 feet of current falling speed, to a maximum of 6d6, and begins falling at your current speed according to your current subjective directional gravity.
Prerequisites
Benefit
While on a plane with subjective directional gravity, you halve all damage you take from impacts (such as falling damage). While on such a plane, if your “fall” would cause you to collide with a creature or object, you can slam into it with devastating force as a standard action. You must succeed at a touch attack to slam a creature or object, with a cumulative –1 penalty for every 50 feet of your current falling speed; at the GM’s discretion, you can automatically hit vast objects such as walls. A creature or object hit by this slam takes 1d6 points of bludgeoning damage for every 50 feet of current falling speed, to a maximum of 6d6, and begins falling at your current speed according to your current subjective directional gravity.
Source: Planar Adventures pg. 32
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