Alchemist's Fire
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 20 gp
- Weight: 1 lb.
- Source: Ultimate Equipment
- Base Item: bonus on the save
- Enhancement Bonus: +2
- Range: 10 ft.
- Critical: ×2
- Proficiency: Ranged Weapons
Additional Stats
| Key | Value |
|---|---|
| Name | Alchemist's Fire |
| Type | item |
| Weapon Dmg | 1d6 |
| Weapon Price | 20 gp |
| Weapon Special | Splash |
Description
Alchemist's fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire. Crafting this item is a DC 20 Craft (alchemy) check.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Gear/Alchemical Weapons/Alchemists Fire",
"body": "<p class=\"stat-block\">Alchemist's fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.</p><p class=\"stat-block\">A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire. Crafting this item is a DC 20 Craft (alchemy) check. </p>",
"misc": {
"Weapon": {
"Dmg": "1d6",
"Type": "Fire",
"Price": "20 gp",
"Range": "10 ft.",
"Special": "Splash",
"Critical": "×2",
"Proficiency": "Ranged Weapons",
"Weapon Class": null
}
},
"name": "Alchemist's Fire",
"slot": "main_hand",
"type": "item",
"price": "20 gp",
"source": "Ultimate Equipment",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">Alchemist's fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.</p><p class=\"stat-block\">A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire. Crafting this item is a DC 20 Craft (alchemy) check. </p>",
"_import_path": "ultimate_equipment/item"
}
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