Demon Armor
System: Pathfinder | Category: Wondrous Item | Slot: Body | SRD
Key Stats
- Slot: body
- Aura: strong necromancy [evil]
- Price: 52,260 gp
- Weight: 50 lbs.
- Source: Ultimate Equipment
- Base Item: full plate
- Enhancement Bonus: +4
Additional Stats
| Key | Value |
|---|---|
| Cl | 13th |
| Construction Requirements Cost | 26,955 gp |
| Name | Demon Armor |
| Subtype | armor |
| Type | item |
Description
This plate armor is fashioned to make the wearer appear to be a demon. Glowing red energy emanates from sigils engraved on the armor's key plates and joints, and the runes intermittently surge with fiendish power. This +4 full plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a contagion spell (Fortitude DC 14 negates). Use of contagion requires a normal melee attack with the claws. The "claws" are built into the armor's vambraces and gauntlets, and cannot be disarmed.
A suit of demon armor is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. This negative level persists as long as the armor is worn and disappears when the armor is removed. The negative level cannot be overcome in any way (including restoration spells) while the armor is worn.
Raw Data
{
"cl": "13th",
"url": "pfsrd://Ultimate Equipment/Rules/Magic Arms and Armor/Specific Magic Armor and Shields/Specific Magic Armor/Demon Armor",
"aura": "strong necromancy [evil]",
"body": "<p class=\"stat-block\">This plate armor is fashioned to make the wearer appear to be a demon. Glowing red energy emanates from sigils engraved on the armor's key plates and joints, and the runes intermittently surge with fiendish power. This <i>+4 full plate</i> allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a <i>contagion</i> spell (Fortitude DC 14 negates). Use of <i>contagion</i> requires a normal melee attack with the claws. The \"claws\" are built into the armor's vambraces and gauntlets, and cannot be disarmed.</p><p class=\"stat-block\">A suit of <i>demon armor</i> is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. This negative level persists as long as the armor is worn and disappears when the armor is removed. The negative level cannot be overcome in any way (including <i>restoration</i> spells) while the armor is worn.</p>",
"misc": {
"Construction Requirements": {
"Cost": "26,955 gp"
}
},
"name": "Demon Armor",
"slot": "body",
"type": "item",
"price": "52,260 gp",
"source": "Ultimate Equipment",
"weight": "50 lbs.",
"subtype": "armor",
"sections": [
{
"body": "<p>This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. This <i>+4 full plate</i> allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a <i>contagion</i> spell (Fortitude DC 14 negates). Use of <i>contagion</i> requires a normal melee attack with the claws. The “claws” are built into the armor's vambraces and gauntlets, and cannot be disarmed. </p><p>A suit of <i>demon armor</i> is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. This negative level persists as long as the armor is worn and disappears when the armor is removed. The negative level cannot be overcome in any way (including <i>restoration</i> spells) while the armor is worn. </p>",
"name": "Description",
"type": "section",
"source": "Core Rulebook"
}
],
"description": "<p class=\"stat-block\">This plate armor is fashioned to make the wearer appear to be a demon. Glowing red energy emanates from sigils engraved on the armor's key plates and joints, and the runes intermittently surge with fiendish power. This <i>+4 full plate</i> allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a <i>contagion</i> spell (Fortitude DC 14 negates). Use of <i>contagion</i> requires a normal melee attack with the claws. The \"claws\" are built into the armor's vambraces and gauntlets, and cannot be disarmed.</p><p class=\"stat-block\">A suit of <i>demon armor</i> is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. This negative level persists as long as the armor is worn and disappears when the armor is removed. The negative level cannot be overcome in any way (including <i>restoration</i> spells) while the armor is worn.</p>",
"_import_path": "ultimate_equipment/item"
}
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