Bag of Tricks
System: Pathfinder | Category: Wondrous Item | Slot: Slotless | SRD
Key Stats
- Slot: none
- Aura: faint conjuration
- Price: Varies
- Weight: 1 lb.
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Bag Of Tricks Gray | 3,400 gp |
| Bag Of Tricks Rust | 8,500 gp |
| Bag Of Tricks Tan | 16,000 gp |
| Cl | 3rd |
| Construction Requirements Gray | 1,700 gp |
| Construction Requirements Rust | 4,250 gp |
| Construction Requirements Tan | 8,000 gp |
| Name | Bag of Tricks |
| Sections Url | pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Bag of Tricks/Gray Bag |
| Type | item |
Description
This small sack looks empty at first glance. Anyone reaching into the bag feels a small, fuzzy ball inside. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
Tables
Gray Bag
<table><thead><tr><th colspan="2">Gray Bag<span style="float: left;">d%</span> <span class="float: right;">Animal</span></th><th colspan="2">Rust Bag<span style="float: left;">d%</span> <span class="float: right;">Animal</span></th><th colspan="2">Tan Bag<span style="float: left;">d%</span> <span class="float: right;">Animal</span></th></tr></thead><tr class="odd"><td>01–30</td><td>Bat</td><td>01–30</td><td>Wolverine</td><td>01–30</td><td>Grizzly bear</td></tr><tr class="even"><td>31–60</td><td>Rat</td><td>31–60</td><td>Wolf</td><td>31–60</td><td>Lion</td></tr><tr class="odd"><td>61–75</td><td>Cat</td><td>61–85</td><td>Boar</td><td>61–80</td><td>Heavy horse</td></tr><tr class="even"><td>76–90</td><td>Weasel</td><td>86–100</td><td>Leopard</td><td>81–90</td><td>Tiger</td></tr><tr class="odd"><td>91–100</td><td>Riding dog</td><td colspan="2"></td><td>91–100</td><td>Rhinoceros</td></tr></table>
Raw Data
{
"cl": "3rd",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Bag of Tricks",
"aura": "faint conjuration",
"body": "<p class=\"stat-block\">This small sack looks empty at first glance. Anyone reaching into the bag feels a small, fuzzy ball inside. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.</p>",
"misc": {
"Bag of Tricks": {
"Tan": "16,000 gp",
"Gray": "3,400 gp",
"Rust": "8,500 gp"
},
"Construction Requirements": {
"Tan": "8,000 gp",
"Gray": "1,700 gp",
"Rust": "4,250 gp"
}
},
"name": "Bag of Tricks",
"slot": "none",
"type": "item",
"price": "Varies",
"source": "Ultimate Equipment",
"tables": [
{
"body": "<table><thead><tr><th colspan=\"2\">Gray Bag<span style=\"float: left;\">d%</span> <span class=\"float: right;\">Animal</span></th><th colspan=\"2\">Rust Bag<span style=\"float: left;\">d%</span> <span class=\"float: right;\">Animal</span></th><th colspan=\"2\">Tan Bag<span style=\"float: left;\">d%</span> <span class=\"float: right;\">Animal</span></th></tr></thead><tr class=\"odd\"><td>01–30</td><td>Bat</td><td>01–30</td><td>Wolverine</td><td>01–30</td><td>Grizzly bear</td></tr><tr class=\"even\"><td>31–60</td><td>Rat</td><td>31–60</td><td>Wolf</td><td>31–60</td><td>Lion</td></tr><tr class=\"odd\"><td>61–75</td><td>Cat</td><td>61–85</td><td>Boar</td><td>61–80</td><td>Heavy horse</td></tr><tr class=\"even\"><td>76–90</td><td>Weasel</td><td>86–100</td><td>Leopard</td><td>81–90</td><td>Tiger</td></tr><tr class=\"odd\"><td>91–100</td><td>Riding dog</td><td colspan=\"2\"></td><td>91–100</td><td>Rhinoceros</td></tr></table>",
"name": "Gray Bag"
}
],
"weight": "1 lb.",
"sections": [
{
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Bag of Tricks/Gray Bag",
"body": "<table><thead><tr><th colspan=\"2\">Gray Bag<span style=\"float: left;\">d%</span> <span class=\"float: right;\">Animal</span></th><th colspan=\"2\">Rust Bag<span style=\"float: left;\">d%</span> <span class=\"float: right;\">Animal</span></th><th colspan=\"2\">Tan Bag<span style=\"float: left;\">d%</span> <span class=\"float: right;\">Animal</span></th></tr></thead><tr class=\"odd\"><td>01–30</td><td>Bat</td><td>01–30</td><td>Wolverine</td><td>01–30</td><td>Grizzly bear</td></tr><tr class=\"even\"><td>31–60</td><td>Rat</td><td>31–60</td><td>Wolf</td><td>31–60</td><td>Lion</td></tr><tr class=\"odd\"><td>61–75</td><td>Cat</td><td>61–85</td><td>Boar</td><td>61–80</td><td>Heavy horse</td></tr><tr class=\"even\"><td>76–90</td><td>Weasel</td><td>86–100</td><td>Leopard</td><td>81–90</td><td>Tiger</td></tr><tr class=\"odd\"><td>91–100</td><td>Riding dog</td><td colspan=\"2\"></td><td>91–100</td><td>Rhinoceros</td></tr></table>",
"name": "Gray Bag",
"type": "table",
"source": "Ultimate Equipment"
},
{
"body": "<p class=\"stat-block\">The heavy horse and the riding dog appear with harness and tack, and each accepts the character who drew it from the bag as a rider.</p>",
"type": "section",
"source": "Ultimate Equipment"
},
{
"body": "<p class=\"stat-block\">Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.</p>",
"type": "section",
"source": "Ultimate Equipment"
}
],
"description": "<p class=\"stat-block\">This small sack looks empty at first glance. Anyone reaching into the bag feels a small, fuzzy ball inside. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of bags of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.</p>",
"_import_path": "ultimate_equipment/item"
}
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