Bolts

System: Pathfinder | Category: Ammunition | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Name Bolts
Type item
Weapon Weapon Class Ranged Weapons

Description

A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Bolts come in a case or quiver that holds 10 bolts (or 5, for a repeating crossbow).

Raw Data

{
  "url": "pfsrd://Core Rulebook/Rules/Equipment/Weapons/Weapon Descriptions/Bolts",
  "body": "<p>A crossbow bolt used as a melee weapon is treated as a light improvised weapon (&ndash;4 penalty on attack rolls) and deals damage as a dagger of its size (crit &times;2). Bolts come in a case or quiver that holds 10 bolts (or 5, for a repeating crossbow). </p>",
  "misc": {
    "Weapon": {
      "Proficiency": "Exotic Weapons",
      "Weapon Class": "Ranged Weapons"
    }
  },
  "name": "Bolts",
  "slot": "main_hand",
  "type": "item",
  "price": "1 gp/5",
  "source": "Core Rulebook",
  "weight": "1 lb.",
  "description": "<p>A crossbow bolt used as a melee weapon is treated as a light improvised weapon (&ndash;4 penalty on attack rolls) and deals damage as a dagger of its size (crit &times;2). Bolts come in a case or quiver that holds 10 bolts (or 5, for a repeating crossbow). </p>",
  "_import_path": "core_rulebook/item"
}

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