Chime of Opening

System: Pathfinder | Category: Wondrous Item | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Cl 11th
Construction Cost 1,500 gp
Construction Requirements Craft Wondrous Item, knock
Name Chime of Opening
Type item

Raw Data

{
  "cl": "11th",
  "url": "pfsrd://Core Rulebook/Rules/Magic Items/Wondrous Items/Chime of Opening",
  "aura": "moderate transmutation",
  "misc": {
    "Construction": {
      "Cost": "1,500 gp",
      "Requirements": "Craft Wondrous Item, knock"
    }
  },
  "name": "Chime of Opening",
  "slot": "none",
  "type": "item",
  "price": "3,000 gp",
  "source": "Core Rulebook",
  "weight": "1 lb.",
  "sections": [
    {
      "body": "<p>A <i>chime of opening </i>is a hollow mithral tube about 1 foot long. When struck, it sends forth magical vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against normal bars, shackles, chains, bolts, and so on. A <i>chime of opening </i>also automatically dispels a <i>hold portal </i>spell or even an <i>arcane lock </i>cast by a wizard of lower than 15th level.</p><p>The chime must be pointed at the item or gate to be loosed or opened (which must be visible and known to the user). The chime is then struck and a clear tone rings forth. The wielder can make a caster level check against the lock or binding, using the chime's caster level of 11th. The DC of this check is equal to the Disable Device DC to open the lock or binding. Each sounding only opens one form of locking, so if a chest is chained, padlocked, locked, and <i>arcane locked, </i>it takes four successful uses of a <i>chime of opening </i>to get it open. A <i>silence </i>spell negates the power of the device. A brand-new chime can be used a total of 10 times before it cracks and becomes useless. </p>",
      "name": "Description",
      "type": "section",
      "source": "Core Rulebook"
    }
  ],
  "_import_path": "core_rulebook/item"
}

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