Elixir of Fire Breath
System: Pathfinder | Category: Potion | Slot: Slotless | SRD
Key Stats
- Price: 1,100 gp
- Weight: &mdash
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Aura | moderate evocation |
| Cl | 11th |
| Construction Requirements Cost | 550 gp |
| Name | Elixir of Fire Breath |
| Type | item |
Description
This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. The target can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed.
Raw Data
{
"cl": "11th",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Elixir of Fire Breath",
"aura": "moderate evocation",
"body": "<p class=\"stat-block\">This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. The target can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed.</p>",
"misc": {
"Construction Requirements": {
"Cost": "550 gp"
}
},
"name": "Elixir of Fire Breath",
"slot": "none",
"type": "item",
"price": "1,100 gp",
"source": "Ultimate Equipment",
"weight": "&mdash",
"sections": [
{
"body": "<p>This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. The victim can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed. </p>",
"name": "Description",
"type": "section",
"source": "Core Rulebook"
}
],
"description": "<p class=\"stat-block\">This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. The target can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed.</p>",
"_import_path": "ultimate_equipment/item"
}
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