Elixir of Truth

System: Pathfinder | Category: Potion | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Aura faint enchantment
Cl 5th
Construction Requirements Cost 250 gp
Name Elixir of Truth
Type item

Description

This elixir forces the drinker to say nothing but the truth for 10 minutes (Will DC 13 negates). She must answer any questions put to her in that time, but with each question she can make a separate DC 13 Will save. If one of these secondary saves is successful, she doesn't break free of the truth-compelling enchantment but also doesn't have to answer that particular question (if she does answer, she must tell the truth). No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.

Raw Data

{
  "cl": "5th",
  "url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Elixir of Truth",
  "aura": "faint enchantment",
  "body": "<p class=\"stat-block\">This elixir forces the drinker to say nothing but the truth for 10 minutes (Will DC 13 negates). She must answer any questions put to her in that time, but with each question she can make a separate DC 13 Will save. If one of these secondary saves is successful, she doesn't break free of the truth-compelling enchantment but also doesn't have to answer that particular question (if she does answer, she must tell the truth). No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "250 gp"
    }
  },
  "name": "Elixir of Truth",
  "slot": "none",
  "type": "item",
  "price": "500 gp",
  "source": "Ultimate Equipment",
  "weight": "&mdash",
  "sections": [
    {
      "body": "<p>This elixir forces the drinker it to say nothing but the truth for 10 minutes (Will DC 13 negates). She must answer any questions put to her in that time, but with each question she can make a separate DC 13 Will save. If one of these secondary saves is successful, she doesn't break free of the truth-compelling enchantment but also doesn't have to answer that particular question (if she does answer, she must tell the truth). No more than one question can be asked each round. This is a mind-affecting compulsion enchantment. </p>",
      "name": "Description",
      "type": "section",
      "source": "Core Rulebook"
    }
  ],
  "description": "<p class=\"stat-block\">This elixir forces the drinker to say nothing but the truth for 10 minutes (Will DC 13 negates). She must answer any questions put to her in that time, but with each question she can make a separate DC 13 Will save. If one of these secondary saves is successful, she doesn't break free of the truth-compelling enchantment but also doesn't have to answer that particular question (if she does answer, she must tell the truth). No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.</p>",
  "_import_path": "ultimate_equipment/item"
}

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