Horseshoes of a Zephyr
System: Pathfinder | Category: Wondrous Item | Slot: Feet | SRD
Key Stats
- Slot: feet
- Aura: faint transmutation
- Price: 6,000 gp
- Weight: 4 lbs.
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Cl | 3rd |
| Construction Requirements Cost | 3,000 gp |
| Name | Horseshoes of a Zephyr |
| Subtype | feet |
| Type | item |
Description
These shining, silvery horseshoes bear designs of swift-moving clouds and anthropomorphized images of the wind. When affixed to a horse, these horseshoes allow the horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that the horse can cross non-solid or unstable surfaces such as water, and that it can move without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective.
Raw Data
{
"cl": "3rd",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Feet/Feet Slot Wondrous Items/Horseshoes of a Zephyr",
"aura": "faint transmutation",
"body": "<p class=\"stat-block\">These shining, silvery horseshoes bear designs of swift-moving clouds and anthropomorphized images of the wind. When affixed to a horse, these horseshoes allow the horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that the horse can cross non-solid or unstable surfaces such as water, and that it can move without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective.</p>",
"misc": {
"Construction Requirements": {
"Cost": "3,000 gp"
}
},
"name": "Horseshoes of a Zephyr",
"slot": "feet",
"type": "item",
"price": "6,000 gp",
"source": "Ultimate Equipment",
"weight": "4 lbs.",
"subtype": "feet",
"sections": [
{
"body": "<p>These four iron shoes are affixed like normal horseshoes. They allow a horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that non-solid or unstable surfaces can be crossed, and that movement is possible without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective. </p>",
"name": "Description",
"type": "section",
"source": "Core Rulebook"
}
],
"description": "<p class=\"stat-block\">These shining, silvery horseshoes bear designs of swift-moving clouds and anthropomorphized images of the wind. When affixed to a horse, these horseshoes allow the horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that the horse can cross non-solid or unstable surfaces such as water, and that it can move without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective.</p>",
"_import_path": "ultimate_equipment/item"
}
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