Adamantine

System: Pathfinder | Category: Ammunition | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Name Adamantine
Sections Url pfsrd://Core Rulebook/Rules/Equipment/Special Materials/Adamantine/Type of Adamantine Item
Subtype material
Type item

Description

Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules). Armor made from adamantine grants its wearer damage reduction of 1/— if it's light armor, 2/— if it's medium armor, and 3/— if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.

Tables

Type of Adamantine Item

<table><thead><tr><th>Type of Adamantine Item</th><th>Item Cost Modifier</th></tr></thead><tr class="odd"><td>Ammunition</td><td>+60 gp per missile</td></tr><tr class="even"><td>Light armor</td><td>+5,000 gp</td></tr><tr class="odd"><td>Medium armor</td><td>+10,000 gp</td></tr><tr class="even"><td>Heavy armor</td><td>+15,000 gp</td></tr><tr class="odd"><td>Weapon</td><td>+3,000 gp</td></tr></table>

Raw Data

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  "url": "pfsrd://Core Rulebook/Rules/Equipment/Special Materials/Adamantine",
  "body": "<p id=\"adamantine\">Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules). Armor made from adamantine grants its wearer damage reduction of 1/&mdash; if it's light armor, 2/&mdash; if it's medium armor, and 3/&mdash; if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.</p><p>Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.</p>",
  "name": "Adamantine",
  "type": "item",
  "source": "Core Rulebook",
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      "body": "<table><thead><tr><th>Type of Adamantine Item</th><th>Item Cost Modifier</th></tr></thead><tr class=\"odd\"><td>Ammunition</td><td>+60 gp per missile</td></tr><tr class=\"even\"><td>Light armor</td><td>+5,000 gp</td></tr><tr class=\"odd\"><td>Medium armor</td><td>+10,000 gp</td></tr><tr class=\"even\"><td>Heavy armor</td><td>+15,000 gp</td></tr><tr class=\"odd\"><td>Weapon</td><td>+3,000 gp</td></tr></table>",
      "name": "Type of Adamantine Item"
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  "sections": [
    {
      "url": "pfsrd://Core Rulebook/Rules/Equipment/Special Materials/Adamantine/Type of Adamantine Item",
      "body": "<table><thead><tr><th>Type of Adamantine Item</th><th>Item Cost Modifier</th></tr></thead><tr class=\"odd\"><td>Ammunition</td><td>+60 gp per missile</td></tr><tr class=\"even\"><td>Light armor</td><td>+5,000 gp</td></tr><tr class=\"odd\"><td>Medium armor</td><td>+10,000 gp</td></tr><tr class=\"even\"><td>Heavy armor</td><td>+15,000 gp</td></tr><tr class=\"odd\"><td>Weapon</td><td>+3,000 gp</td></tr></table>",
      "name": "Type of Adamantine Item",
      "type": "table",
      "source": "Core Rulebook"
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  "description": "<p id=\"adamantine\">Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules). Armor made from adamantine grants its wearer damage reduction of 1/&mdash; if it's light armor, 2/&mdash; if it's medium armor, and 3/&mdash; if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.</p><p>Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.</p>",
  "_import_path": "core_rulebook/item/material"
}

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