Silver, Alchemical
System: Pathfinder | Category: Alchemical Item | Slot: Slotless | SRD
Key Stats
- Source: Core Rulebook
Additional Stats
| Key | Value |
|---|---|
| Name | Silver, Alchemical |
| Sections Url | pfsrd://Core Rulebook/Rules/Equipment/Special Materials/Silver/Alchemical/Type of Alchemical Silver Item |
| Subtype | material |
| Type | item |
Description
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.
On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on rare metals such as adamantine, cold iron, and mithral.
Alchemical silver has 10 hit points per inch of thickness and hardness 8.
Tables
Type of Alchemical Silver Item
<table><thead><tr><th>Type of Alchemical Silver Item</th><th>Item Cost Modifier</th></tr></thead><tr class="odd"><td>Ammunition</td><td>+2 gp</td></tr><tr class="even"><td>Light weapon</td><td>+20 gp</td></tr><tr class="odd"><td style="white-space:normal;">One-handed weapon, or one head of a double weapon</td><td>+90 gp </td></tr><tr class="even"><td style="white-space:normal;">Two-handed weapon, or both heads of a double weapon</td><td>+180 gp </td></tr></table>
Raw Data
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"url": "pfsrd://Core Rulebook/Rules/Equipment/Special Materials/Silver/Alchemical",
"body": "<p id=\"silver-alchemical\">A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.</p><p>On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on rare metals such as adamantine, cold iron, and mithral.</p><p>Alchemical silver has 10 hit points per inch of thickness and hardness 8.</p>",
"name": "Silver, Alchemical",
"type": "item",
"source": "Core Rulebook",
"tables": [
{
"body": "<table><thead><tr><th>Type of Alchemical Silver Item</th><th>Item Cost Modifier</th></tr></thead><tr class=\"odd\"><td>Ammunition</td><td>+2 gp</td></tr><tr class=\"even\"><td>Light weapon</td><td>+20 gp</td></tr><tr class=\"odd\"><td style=\"white-space:normal;\">One-handed weapon, or one head of a double weapon</td><td>+90 gp </td></tr><tr class=\"even\"><td style=\"white-space:normal;\">Two-handed weapon, or both heads of a double weapon</td><td>+180 gp </td></tr></table>",
"name": "Type of Alchemical Silver Item"
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"subtype": "material",
"sections": [
{
"url": "pfsrd://Core Rulebook/Rules/Equipment/Special Materials/Silver/Alchemical/Type of Alchemical Silver Item",
"body": "<table><thead><tr><th>Type of Alchemical Silver Item</th><th>Item Cost Modifier</th></tr></thead><tr class=\"odd\"><td>Ammunition</td><td>+2 gp</td></tr><tr class=\"even\"><td>Light weapon</td><td>+20 gp</td></tr><tr class=\"odd\"><td style=\"white-space:normal;\">One-handed weapon, or one head of a double weapon</td><td>+90 gp </td></tr><tr class=\"even\"><td style=\"white-space:normal;\">Two-handed weapon, or both heads of a double weapon</td><td>+180 gp </td></tr></table>",
"name": "Type of Alchemical Silver Item",
"type": "table",
"source": "Core Rulebook"
}
],
"description": "<p id=\"silver-alchemical\">A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.</p><p>On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on rare metals such as adamantine, cold iron, and mithral.</p><p>Alchemical silver has 10 hit points per inch of thickness and hardness 8.</p>",
"_import_path": "core_rulebook/item/material"
}
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