Ring of Shooting Stars
System: Pathfinder | Category: Ring | Slot: Ring | SRD
Key Stats
- Aura: strong evocation
- Price: 50,000 gp
- Weight: &mdash
- Source: Core Rulebook
Additional Stats
| Key | Value |
|---|---|
| Cl | 12th |
| Construction Cost | 25,000 gp |
| Construction Requirements | Forge Ring, faerie fire, fireball, light, lightning bolt |
| Name | Ring of Shooting Stars |
| Sections Url | pfsrd://Core Rulebook/Rules/Magic Items/Rings/Ring of Shooting Stars/Description/Number of Balls |
| Subtype | ring |
| Type | item |
Tables
Number of Balls
<table><thead><tr><th>Number of Balls</th><th>Damage per Ball</th></tr></thead><tbody><tr class="odd"><td>1 lightning ball</td><td>4d6 points of electricity damage</td></tr><tr class="even"><td>2 lightning balls</td><td>3d6 points of electricity damage each</td></tr><tr class="odd"><td>3 lightning balls</td><td>2d6 points of electricity damage each</td></tr><tr class="even"><td>4 lightning balls</td><td>1d6 points of electricity damage each</td></tr></tbody></table>
Raw Data
{
"cl": "12th",
"url": "pfsrd://Core Rulebook/Rules/Magic Items/Rings/Ring of Shooting Stars",
"aura": "strong evocation",
"misc": {
"Construction": {
"Cost": "25,000 gp",
"Requirements": "Forge Ring, faerie fire, fireball, light, lightning bolt"
}
},
"name": "Ring of Shooting Stars",
"slot": "ring_left",
"type": "item",
"price": "50,000 gp",
"source": "Core Rulebook",
"tables": [
{
"body": "<table><thead><tr><th>Number of Balls</th><th>Damage per Ball</th></tr></thead><tbody><tr class=\"odd\"><td>1 lightning ball</td><td>4d6 points of electricity damage</td></tr><tr class=\"even\"><td>2 lightning balls</td><td>3d6 points of electricity damage each</td></tr><tr class=\"odd\"><td>3 lightning balls</td><td>2d6 points of electricity damage each</td></tr><tr class=\"even\"><td>4 lightning balls</td><td>1d6 points of electricity damage each</td></tr></tbody></table>",
"name": "Number of Balls"
}
],
"weight": "&mdash",
"subtype": "ring",
"sections": [
{
"body": "<p>This ring has two modes of operation: one for being in dim light or outdoors at night, and a second one when the wearer is underground or indoors at night.</p><p>During the night, under the open sky or in areas of shadow or darkness, the <i>ring of shooting stars</i> can perform the following functions on command.</p><ul><li> <i>Dancing lights</i> (once per hour)</li><li> <i>Light</i> (twice per night)</li><li> Ball lightning (special, once per night)</li><li> Shooting stars (special, three per week)</li></ul><p>The first special function, ball lightning<i></i>, releases one to four balls of lightning (ring wearer's choice). These glowing globes resemble <i>dancing lights</i>, and the ring wearer controls them similarly (see the <i>dancing lights</i> spell description). The spheres have a 120-foot range and a duration of 4 rounds. They can be moved at 120 feet per round. Each sphere is about 3 feet in diameter, and any creature who comes within 5 feet of one causes its charge to dissipate, taking electricity damage in the process according to the number of balls created.</p>",
"name": "Description",
"type": "section",
"source": "Core Rulebook",
"sections": [
{
"url": "pfsrd://Core Rulebook/Rules/Magic Items/Rings/Ring of Shooting Stars/Description/Number of Balls",
"body": "<table><thead><tr><th>Number of Balls</th><th>Damage per Ball</th></tr></thead><tbody><tr class=\"odd\"><td>1 lightning ball</td><td>4d6 points of electricity damage</td></tr><tr class=\"even\"><td>2 lightning balls</td><td>3d6 points of electricity damage each</td></tr><tr class=\"odd\"><td>3 lightning balls</td><td>2d6 points of electricity damage each</td></tr><tr class=\"even\"><td>4 lightning balls</td><td>1d6 points of electricity damage each</td></tr></tbody></table>",
"name": "Number of Balls",
"type": "table",
"source": "Core Rulebook"
},
{
"body": "<p>Once the ball lightning function is activated, the balls can be released at any time before the sun rises. Multiple balls can be released in the same round.</p><p>The second special function produces three shooting stars that can be released from the ring each week, simultaneously or one at a time. They impact for 12 points of damage and spread (as a <i>fireball</i>) in a 5-foot-radius sphere for 24 points of fire damage.</p><p>Any creature struck by a shooting star takes full damage from impact plus full fire damage from the spread unless it makes a DC 13 Reflex save. Creatures not struck but within the spread ignore the impact damage and take only half damage from the fire spread on a successful DC 13 Reflex save. Range is 70 feet, at the end of which the shooting star explodes unless it strikes a creature or object before that. A shooting star always follows a straight line, and any creature in its path must make a save or be hit by the projectile.</p><p>Indoors at night, or underground, the <i>ring of shooting stars</i> has the following properties.</p><ul><li> <i>Faerie fire</i> (twice per day)</li><li> Spark shower (special, once per day)</li></ul><p>The spark shower is a flying cloud of sizzling purple sparks that fan out from the ring for a distance of 20 feet in an arc 10 feet wide. Creatures within this area take 2d8 points of damage each if not wearing metal armor or carrying a metal weapon. Those wearing metal armor and/or carrying a metal weapon take 4d8 points of damage. </p>",
"type": "section",
"source": "Core Rulebook"
}
]
}
],
"_import_path": "core_rulebook/item/ring"
}
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