Rod of the Viper
System: Pathfinder | Category: Rod | Slot: Slotless | SRD
Key Stats
- Aura: moderate necromancy
- Price: 19,000 gp
- Weight: 5 lbs.
- Source: Core Rulebook
Additional Stats
| Key | Value |
|---|---|
| Cl | 10th |
| Construction Cost | 9,500 gp |
| Construction Requirements | Craft Rod, Craft Magic Arms and Armor, poison, creator must be evil |
| Name | Rod of the Viper |
| Type | item |
Raw Data
{
"cl": "10th",
"url": "pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of the Viper",
"aura": "moderate necromancy",
"misc": {
"Construction": {
"Cost": "9,500 gp",
"Requirements": "Craft Rod, Craft Magic Arms and Armor, poison, creator must be evil"
}
},
"name": "Rod of the Viper",
"slot": "none",
"type": "item",
"price": "19,000 gp",
"source": "Core Rulebook",
"weight": "5 lbs.",
"sections": [
{
"body": "<p>This rod strikes as a <i>+2 heavy mace</i>. Once per day, upon command, the head of the rod becomes that of an actual serpent for 10 minutes. During this period, any successful strike with the rod deals its usual damage <span class=\"grame\">and also</span> poisons the creature hit. This poison deals 1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make a DC 16 Fortitude save each round to negate the damage and end the affliction. Multiple hits extend the duration by 3 rounds and increase the DC by +2 for each hit. The rod only functions if its possessor is evil. </p>",
"name": "Description",
"type": "section",
"source": "Core Rulebook"
}
],
"_import_path": "core_rulebook/item"
}
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