Rod of Thunder and Lightning
System: Pathfinder | Category: Rod | Slot: Slotless | SRD
Key Stats
- Aura: moderate evocation
- Price: 33,000 gp
- Weight: 5 lbs.
- Source: Core Rulebook
Additional Stats
| Key | Value |
|---|---|
| Cl | 9th |
| Construction Cost | 16,500 gp |
| Construction Requirements | Craft Magic Arms and Armor, Craft Rod, lightning bolt, shout |
| Name | Rod of Thunder and Lightning |
| Type | item |
Raw Data
{
"cl": "9th",
"url": "pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of Thunder and Lightning",
"aura": "moderate evocation",
"misc": {
"Construction": {
"Cost": "16,500 gp",
"Requirements": "Craft Magic Arms and Armor, Craft Rod, lightning bolt, shout"
}
},
"name": "Rod of Thunder and Lightning",
"slot": "none",
"type": "item",
"price": "33,000 gp",
"source": "Core Rulebook",
"weight": "5 lbs.",
"sections": [
{
"body": "<p>Constructed of iron set with silver rivets, this rod has the properties of a <i>+2 light mace</i>. Its other powers are as follows.</p><ul><li> <b>Thunder</b>Once per day, the rod can strike as a <i>+3 light mace</i>, and the opponent struck is stunned from the noise of the rod's impact (Fortitude DC 16 negates). Activating this sonic power counts as a free action, and it works if the wielder strikes an opponent within 1 round.</li><li> <b>Lightning</b>: Once per day, when the wielder desires, a short spark of electricity can leap forth when the rod strikes an opponent to deal the normal damage for a <i>+2 light mace</i> (1d6+2) and an extra 2d6 points of electricity damage. Even when the rod might not score a normal hit in combat, if the roll was good enough to count as a successful melee touch attack, then the 2d6 points of electricity damage still apply. The wielder activates this power as a free action, and it works if he strikes an opponent within 1 round.</li><li> <b>Thunderclap</b>: Once per day as a standard action, the wielder can cause the rod to give out a deafening noise, just as a <i>shout</i> spell (Fortitude DC 16 partial, 2d6 points of sonic damage, target deafened for 2d6 rounds).</li><li> <b>Lightning Stroke</b>: Once per day as a standard action, the wielder can cause the rod to shoot out a 5-foot-wide <i>lightning bolt</i> (9d6 points of electricity damage, Reflex DC 16 half) to a range of 200 feet.</li><li> <b>Thunder and Lightning</b>: Once per week as a standard action, the wielder of the rod can combine the thunderclap described above with a <i>lightning bolt</i>, as in the lightning stroke. The thunderclap affects all within 10 feet of the bolt. The lightning stroke deals 9d6 points of electricity damage (count rolls of 1 or 2 as rolls of 3, for a range of 27 to 54 points), and the thunderclap deals 2d6 points of sonic damage. A single DC 16 Reflex save applies for both effects. </li></ul>",
"name": "Description",
"type": "section",
"source": "Core Rulebook"
}
],
"_import_path": "core_rulebook/item"
}
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