Rod of Wonder

System: Pathfinder | Category: Rod | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Cl 10th
Construction Cost 6,000 gp
Construction Requirements Craft Rod, confusion, creator must be chaotic
Name Rod of Wonder
Sections Url pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of Wonder/Description/d%
Type item

Tables

d%

<table><thead><tr><th>d%</th><th>Wondrous Effect</th></tr></thead><tbody><tr class="odd"><td>01&ndash;05</td><td style="white-space:normal;"><i>Slow</i> target for 10 rounds (Will DC 15 negates).</td></tr><tr class="even"><td>06&ndash;10</td><td style="white-space:normal;"><i>Faerie fire</i> surrounds the target.</td></tr><tr class="odd"><td>11&ndash;15</td><td style="white-space:normal;"><span class="grame">Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).</span></td></tr><tr class="even"><td>16&ndash;20</td><td style="white-space:normal;"><i>Gust of wind</i>, but at windstorm force (Fortitude DC 14 negates).</td></tr><tr class="odd"><td>21&ndash;25</td><td style="white-space:normal;">Wielder learns target's surface thoughts (as with <i>detect thoughts)</i> for 1d4 rounds (no save).</td></tr><tr class="even"><td>26&ndash;30</td><td style="white-space:normal;"><i>Stinking cloud</i> appears at 30-ft. range (Fortitude DC 15 negates).</td></tr><tr class="odd"><td>31&ndash;33</td><td style="white-space:normal;">Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.</td></tr><tr class="even"><td>34&ndash;36</td><td style="white-space:normal;">Summon an animal&mdash;a rhino (01&ndash;25 on <span class="grame">d%</span>), elephant (26&ndash;50), or mouse (51&ndash;100).</td></tr><tr class="odd"><td>37&ndash;46</td><td style="white-space:normal;"><i>Lightning bolt</i><span class="grame"> (70 ft. long, 5 ft. wide), 6d6 damage (</span>Reflex<span class="grame"> DC 15 half).</span></td></tr><tr class="even"><td>47&ndash;49</td><td style="white-space:normal;">A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 ft. (Reflex DC 14 negates).</td></tr><tr class="odd"><td>50&ndash;53</td><td style="white-space:normal;"><i>Enlarge person</i> on target if within 60 ft. of rod (Fortitude DC 13 negates).</td></tr><tr class="even"><td>54&ndash;58</td><td style="white-space:normal;"><i>Darkness</i>, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.</td></tr><tr class="odd"><td>59&ndash;62</td><td style="white-space:normal;">Grass grows in 160-square-ft. area before the rod, or grass existing there grows to 10 <span class="grame">times</span> normal size.</td></tr><tr class="even"><td>63&ndash;65</td><td style="white-space:normal;">Turn ethereal any nonliving object of up to 1,000 lbs. mass and up to 30 cubic ft. in size.</td></tr><tr class="odd"><td>66&ndash;69</td><td style="white-space:normal;">Reduce wielder two size categories (no save) for 1 day.</td></tr><tr class="even"><td>70&ndash;79</td><td style="white-space:normal;"><i>Fireball</i><span class="grame"> at target or 100 ft. straight ahead, 6d6 damage (</span>Reflex<span class="grame"> DC 15 half).</span></td></tr><tr class="odd"><td>80&ndash;84</td><td style="white-space:normal;"><i>Invisibility</i> covers rod wielder.</td></tr><tr class="even"><td>85&ndash;87</td><td style="white-space:normal;">Leaves grow from target if within 60 ft. of rod. <span class="grame">These last 24 hours.</span></td></tr><tr class="odd"><td>88&ndash;90</td><td style="white-space:normal;">10&ndash;40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.</td></tr><tr class="even"><td>91&ndash;95</td><td style="white-space:normal;">Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein <span class="grame">are </span>blinded for 1d6 rounds (Fortitude DC 15 negates).</td></tr><tr class="odd"><td>96&ndash;97</td><td style="white-space:normal;">Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).</td></tr><tr class="even"><td>98&ndash;100</td><td style="white-space:normal;"><i>Flesh to stone</i> (or <i>stone to flesh</i> if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates). </td></tr></tbody></table>

Raw Data

{
  "cl": "10th",
  "url": "pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of Wonder",
  "aura": "moderate enchantment",
  "misc": {
    "Construction": {
      "Cost": "6,000 gp",
      "Requirements": "Craft Rod, confusion, creator must be chaotic"
    }
  },
  "name": "Rod of Wonder",
  "slot": "none",
  "type": "item",
  "price": "12,000 gp",
  "source": "Core Rulebook",
  "tables": [
    {
      "body": "<table><thead><tr><th>d%</th><th>Wondrous Effect</th></tr></thead><tbody><tr class=\"odd\"><td>01&ndash;05</td><td style=\"white-space:normal;\"><i>Slow</i> target for 10 rounds (Will DC 15 negates).</td></tr><tr class=\"even\"><td>06&ndash;10</td><td style=\"white-space:normal;\"><i>Faerie fire</i> surrounds the target.</td></tr><tr class=\"odd\"><td>11&ndash;15</td><td style=\"white-space:normal;\"><span class=\"grame\">Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).</span></td></tr><tr class=\"even\"><td>16&ndash;20</td><td style=\"white-space:normal;\"><i>Gust of wind</i>, but at windstorm force (Fortitude DC 14 negates).</td></tr><tr class=\"odd\"><td>21&ndash;25</td><td style=\"white-space:normal;\">Wielder learns target's surface thoughts (as with <i>detect thoughts)</i> for 1d4 rounds (no save).</td></tr><tr class=\"even\"><td>26&ndash;30</td><td style=\"white-space:normal;\"><i>Stinking cloud</i> appears at 30-ft. range (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>31&ndash;33</td><td style=\"white-space:normal;\">Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.</td></tr><tr class=\"even\"><td>34&ndash;36</td><td style=\"white-space:normal;\">Summon an animal&mdash;a rhino (01&ndash;25 on <span class=\"grame\">d%</span>), elephant (26&ndash;50), or mouse (51&ndash;100).</td></tr><tr class=\"odd\"><td>37&ndash;46</td><td style=\"white-space:normal;\"><i>Lightning bolt</i><span class=\"grame\"> (70 ft. long, 5 ft. wide), 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"even\"><td>47&ndash;49</td><td style=\"white-space:normal;\">A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 ft. (Reflex DC 14 negates).</td></tr><tr class=\"odd\"><td>50&ndash;53</td><td style=\"white-space:normal;\"><i>Enlarge person</i> on target if within 60 ft. of rod (Fortitude DC 13 negates).</td></tr><tr class=\"even\"><td>54&ndash;58</td><td style=\"white-space:normal;\"><i>Darkness</i>, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.</td></tr><tr class=\"odd\"><td>59&ndash;62</td><td style=\"white-space:normal;\">Grass grows in 160-square-ft. area before the rod, or grass existing there grows to 10 <span class=\"grame\">times</span> normal size.</td></tr><tr class=\"even\"><td>63&ndash;65</td><td style=\"white-space:normal;\">Turn ethereal any nonliving object of up to 1,000 lbs. mass and up to 30 cubic ft. in size.</td></tr><tr class=\"odd\"><td>66&ndash;69</td><td style=\"white-space:normal;\">Reduce wielder two size categories (no save) for 1 day.</td></tr><tr class=\"even\"><td>70&ndash;79</td><td style=\"white-space:normal;\"><i>Fireball</i><span class=\"grame\"> at target or 100 ft. straight ahead, 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"odd\"><td>80&ndash;84</td><td style=\"white-space:normal;\"><i>Invisibility</i> covers rod wielder.</td></tr><tr class=\"even\"><td>85&ndash;87</td><td style=\"white-space:normal;\">Leaves grow from target if within 60 ft. of rod. <span class=\"grame\">These last 24 hours.</span></td></tr><tr class=\"odd\"><td>88&ndash;90</td><td style=\"white-space:normal;\">10&ndash;40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.</td></tr><tr class=\"even\"><td>91&ndash;95</td><td style=\"white-space:normal;\">Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein <span class=\"grame\">are </span>blinded for 1d6 rounds (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>96&ndash;97</td><td style=\"white-space:normal;\">Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).</td></tr><tr class=\"even\"><td>98&ndash;100</td><td style=\"white-space:normal;\"><i>Flesh to stone</i> (or <i>stone to flesh</i> if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates). </td></tr></tbody></table>",
      "name": "d%"
    }
  ],
  "weight": "5 lbs.",
  "sections": [
    {
      "body": "<p>A <i>rod of wonder</i> is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. Activating the rod is a standard action. Typical powers of the rod include the following.</p>",
      "name": "Description",
      "type": "section",
      "source": "Core Rulebook",
      "sections": [
        {
          "url": "pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of Wonder/Description/d%",
          "body": "<table><thead><tr><th>d%</th><th>Wondrous Effect</th></tr></thead><tbody><tr class=\"odd\"><td>01&ndash;05</td><td style=\"white-space:normal;\"><i>Slow</i> target for 10 rounds (Will DC 15 negates).</td></tr><tr class=\"even\"><td>06&ndash;10</td><td style=\"white-space:normal;\"><i>Faerie fire</i> surrounds the target.</td></tr><tr class=\"odd\"><td>11&ndash;15</td><td style=\"white-space:normal;\"><span class=\"grame\">Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).</span></td></tr><tr class=\"even\"><td>16&ndash;20</td><td style=\"white-space:normal;\"><i>Gust of wind</i>, but at windstorm force (Fortitude DC 14 negates).</td></tr><tr class=\"odd\"><td>21&ndash;25</td><td style=\"white-space:normal;\">Wielder learns target's surface thoughts (as with <i>detect thoughts)</i> for 1d4 rounds (no save).</td></tr><tr class=\"even\"><td>26&ndash;30</td><td style=\"white-space:normal;\"><i>Stinking cloud</i> appears at 30-ft. range (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>31&ndash;33</td><td style=\"white-space:normal;\">Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.</td></tr><tr class=\"even\"><td>34&ndash;36</td><td style=\"white-space:normal;\">Summon an animal&mdash;a rhino (01&ndash;25 on <span class=\"grame\">d%</span>), elephant (26&ndash;50), or mouse (51&ndash;100).</td></tr><tr class=\"odd\"><td>37&ndash;46</td><td style=\"white-space:normal;\"><i>Lightning bolt</i><span class=\"grame\"> (70 ft. long, 5 ft. wide), 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"even\"><td>47&ndash;49</td><td style=\"white-space:normal;\">A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 ft. (Reflex DC 14 negates).</td></tr><tr class=\"odd\"><td>50&ndash;53</td><td style=\"white-space:normal;\"><i>Enlarge person</i> on target if within 60 ft. of rod (Fortitude DC 13 negates).</td></tr><tr class=\"even\"><td>54&ndash;58</td><td style=\"white-space:normal;\"><i>Darkness</i>, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.</td></tr><tr class=\"odd\"><td>59&ndash;62</td><td style=\"white-space:normal;\">Grass grows in 160-square-ft. area before the rod, or grass existing there grows to 10 <span class=\"grame\">times</span> normal size.</td></tr><tr class=\"even\"><td>63&ndash;65</td><td style=\"white-space:normal;\">Turn ethereal any nonliving object of up to 1,000 lbs. mass and up to 30 cubic ft. in size.</td></tr><tr class=\"odd\"><td>66&ndash;69</td><td style=\"white-space:normal;\">Reduce wielder two size categories (no save) for 1 day.</td></tr><tr class=\"even\"><td>70&ndash;79</td><td style=\"white-space:normal;\"><i>Fireball</i><span class=\"grame\"> at target or 100 ft. straight ahead, 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"odd\"><td>80&ndash;84</td><td style=\"white-space:normal;\"><i>Invisibility</i> covers rod wielder.</td></tr><tr class=\"even\"><td>85&ndash;87</td><td style=\"white-space:normal;\">Leaves grow from target if within 60 ft. of rod. <span class=\"grame\">These last 24 hours.</span></td></tr><tr class=\"odd\"><td>88&ndash;90</td><td style=\"white-space:normal;\">10&ndash;40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.</td></tr><tr class=\"even\"><td>91&ndash;95</td><td style=\"white-space:normal;\">Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein <span class=\"grame\">are </span>blinded for 1d6 rounds (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>96&ndash;97</td><td style=\"white-space:normal;\">Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).</td></tr><tr class=\"even\"><td>98&ndash;100</td><td style=\"white-space:normal;\"><i>Flesh to stone</i> (or <i>stone to flesh</i> if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates). </td></tr></tbody></table>",
          "name": "d%",
          "type": "table",
          "source": "Core Rulebook"
        }
      ]
    }
  ],
  "_import_path": "core_rulebook/item"
}

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