Rod of Wonder
System: Pathfinder | Category: Rod | Slot: Slotless | SRD
Key Stats
- Aura: moderate enchantment
- Price: 12,000 gp
- Weight: 5 lbs.
- Source: Core Rulebook
Additional Stats
| Key | Value |
|---|---|
| Cl | 10th |
| Construction Cost | 6,000 gp |
| Construction Requirements | Craft Rod, confusion, creator must be chaotic |
| Name | Rod of Wonder |
| Sections Url | pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of Wonder/Description/d% |
| Type | item |
Tables
d%
<table><thead><tr><th>d%</th><th>Wondrous Effect</th></tr></thead><tbody><tr class="odd"><td>01–05</td><td style="white-space:normal;"><i>Slow</i> target for 10 rounds (Will DC 15 negates).</td></tr><tr class="even"><td>06–10</td><td style="white-space:normal;"><i>Faerie fire</i> surrounds the target.</td></tr><tr class="odd"><td>11–15</td><td style="white-space:normal;"><span class="grame">Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).</span></td></tr><tr class="even"><td>16–20</td><td style="white-space:normal;"><i>Gust of wind</i>, but at windstorm force (Fortitude DC 14 negates).</td></tr><tr class="odd"><td>21–25</td><td style="white-space:normal;">Wielder learns target's surface thoughts (as with <i>detect thoughts)</i> for 1d4 rounds (no save).</td></tr><tr class="even"><td>26–30</td><td style="white-space:normal;"><i>Stinking cloud</i> appears at 30-ft. range (Fortitude DC 15 negates).</td></tr><tr class="odd"><td>31–33</td><td style="white-space:normal;">Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.</td></tr><tr class="even"><td>34–36</td><td style="white-space:normal;">Summon an animal—a rhino (01–25 on <span class="grame">d%</span>), elephant (26–50), or mouse (51–100).</td></tr><tr class="odd"><td>37–46</td><td style="white-space:normal;"><i>Lightning bolt</i><span class="grame"> (70 ft. long, 5 ft. wide), 6d6 damage (</span>Reflex<span class="grame"> DC 15 half).</span></td></tr><tr class="even"><td>47–49</td><td style="white-space:normal;">A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 ft. (Reflex DC 14 negates).</td></tr><tr class="odd"><td>50–53</td><td style="white-space:normal;"><i>Enlarge person</i> on target if within 60 ft. of rod (Fortitude DC 13 negates).</td></tr><tr class="even"><td>54–58</td><td style="white-space:normal;"><i>Darkness</i>, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.</td></tr><tr class="odd"><td>59–62</td><td style="white-space:normal;">Grass grows in 160-square-ft. area before the rod, or grass existing there grows to 10 <span class="grame">times</span> normal size.</td></tr><tr class="even"><td>63–65</td><td style="white-space:normal;">Turn ethereal any nonliving object of up to 1,000 lbs. mass and up to 30 cubic ft. in size.</td></tr><tr class="odd"><td>66–69</td><td style="white-space:normal;">Reduce wielder two size categories (no save) for 1 day.</td></tr><tr class="even"><td>70–79</td><td style="white-space:normal;"><i>Fireball</i><span class="grame"> at target or 100 ft. straight ahead, 6d6 damage (</span>Reflex<span class="grame"> DC 15 half).</span></td></tr><tr class="odd"><td>80–84</td><td style="white-space:normal;"><i>Invisibility</i> covers rod wielder.</td></tr><tr class="even"><td>85–87</td><td style="white-space:normal;">Leaves grow from target if within 60 ft. of rod. <span class="grame">These last 24 hours.</span></td></tr><tr class="odd"><td>88–90</td><td style="white-space:normal;">10–40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.</td></tr><tr class="even"><td>91–95</td><td style="white-space:normal;">Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein <span class="grame">are </span>blinded for 1d6 rounds (Fortitude DC 15 negates).</td></tr><tr class="odd"><td>96–97</td><td style="white-space:normal;">Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).</td></tr><tr class="even"><td>98–100</td><td style="white-space:normal;"><i>Flesh to stone</i> (or <i>stone to flesh</i> if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates). </td></tr></tbody></table>
Raw Data
{
"cl": "10th",
"url": "pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of Wonder",
"aura": "moderate enchantment",
"misc": {
"Construction": {
"Cost": "6,000 gp",
"Requirements": "Craft Rod, confusion, creator must be chaotic"
}
},
"name": "Rod of Wonder",
"slot": "none",
"type": "item",
"price": "12,000 gp",
"source": "Core Rulebook",
"tables": [
{
"body": "<table><thead><tr><th>d%</th><th>Wondrous Effect</th></tr></thead><tbody><tr class=\"odd\"><td>01–05</td><td style=\"white-space:normal;\"><i>Slow</i> target for 10 rounds (Will DC 15 negates).</td></tr><tr class=\"even\"><td>06–10</td><td style=\"white-space:normal;\"><i>Faerie fire</i> surrounds the target.</td></tr><tr class=\"odd\"><td>11–15</td><td style=\"white-space:normal;\"><span class=\"grame\">Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).</span></td></tr><tr class=\"even\"><td>16–20</td><td style=\"white-space:normal;\"><i>Gust of wind</i>, but at windstorm force (Fortitude DC 14 negates).</td></tr><tr class=\"odd\"><td>21–25</td><td style=\"white-space:normal;\">Wielder learns target's surface thoughts (as with <i>detect thoughts)</i> for 1d4 rounds (no save).</td></tr><tr class=\"even\"><td>26–30</td><td style=\"white-space:normal;\"><i>Stinking cloud</i> appears at 30-ft. range (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>31–33</td><td style=\"white-space:normal;\">Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.</td></tr><tr class=\"even\"><td>34–36</td><td style=\"white-space:normal;\">Summon an animal—a rhino (01–25 on <span class=\"grame\">d%</span>), elephant (26–50), or mouse (51–100).</td></tr><tr class=\"odd\"><td>37–46</td><td style=\"white-space:normal;\"><i>Lightning bolt</i><span class=\"grame\"> (70 ft. long, 5 ft. wide), 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"even\"><td>47–49</td><td style=\"white-space:normal;\">A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 ft. (Reflex DC 14 negates).</td></tr><tr class=\"odd\"><td>50–53</td><td style=\"white-space:normal;\"><i>Enlarge person</i> on target if within 60 ft. of rod (Fortitude DC 13 negates).</td></tr><tr class=\"even\"><td>54–58</td><td style=\"white-space:normal;\"><i>Darkness</i>, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.</td></tr><tr class=\"odd\"><td>59–62</td><td style=\"white-space:normal;\">Grass grows in 160-square-ft. area before the rod, or grass existing there grows to 10 <span class=\"grame\">times</span> normal size.</td></tr><tr class=\"even\"><td>63–65</td><td style=\"white-space:normal;\">Turn ethereal any nonliving object of up to 1,000 lbs. mass and up to 30 cubic ft. in size.</td></tr><tr class=\"odd\"><td>66–69</td><td style=\"white-space:normal;\">Reduce wielder two size categories (no save) for 1 day.</td></tr><tr class=\"even\"><td>70–79</td><td style=\"white-space:normal;\"><i>Fireball</i><span class=\"grame\"> at target or 100 ft. straight ahead, 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"odd\"><td>80–84</td><td style=\"white-space:normal;\"><i>Invisibility</i> covers rod wielder.</td></tr><tr class=\"even\"><td>85–87</td><td style=\"white-space:normal;\">Leaves grow from target if within 60 ft. of rod. <span class=\"grame\">These last 24 hours.</span></td></tr><tr class=\"odd\"><td>88–90</td><td style=\"white-space:normal;\">10–40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.</td></tr><tr class=\"even\"><td>91–95</td><td style=\"white-space:normal;\">Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein <span class=\"grame\">are </span>blinded for 1d6 rounds (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>96–97</td><td style=\"white-space:normal;\">Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).</td></tr><tr class=\"even\"><td>98–100</td><td style=\"white-space:normal;\"><i>Flesh to stone</i> (or <i>stone to flesh</i> if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates). </td></tr></tbody></table>",
"name": "d%"
}
],
"weight": "5 lbs.",
"sections": [
{
"body": "<p>A <i>rod of wonder</i> is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. Activating the rod is a standard action. Typical powers of the rod include the following.</p>",
"name": "Description",
"type": "section",
"source": "Core Rulebook",
"sections": [
{
"url": "pfsrd://Core Rulebook/Rules/Magic Items/Rods/Rod of Wonder/Description/d%",
"body": "<table><thead><tr><th>d%</th><th>Wondrous Effect</th></tr></thead><tbody><tr class=\"odd\"><td>01–05</td><td style=\"white-space:normal;\"><i>Slow</i> target for 10 rounds (Will DC 15 negates).</td></tr><tr class=\"even\"><td>06–10</td><td style=\"white-space:normal;\"><i>Faerie fire</i> surrounds the target.</td></tr><tr class=\"odd\"><td>11–15</td><td style=\"white-space:normal;\"><span class=\"grame\">Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).</span></td></tr><tr class=\"even\"><td>16–20</td><td style=\"white-space:normal;\"><i>Gust of wind</i>, but at windstorm force (Fortitude DC 14 negates).</td></tr><tr class=\"odd\"><td>21–25</td><td style=\"white-space:normal;\">Wielder learns target's surface thoughts (as with <i>detect thoughts)</i> for 1d4 rounds (no save).</td></tr><tr class=\"even\"><td>26–30</td><td style=\"white-space:normal;\"><i>Stinking cloud</i> appears at 30-ft. range (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>31–33</td><td style=\"white-space:normal;\">Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.</td></tr><tr class=\"even\"><td>34–36</td><td style=\"white-space:normal;\">Summon an animal—a rhino (01–25 on <span class=\"grame\">d%</span>), elephant (26–50), or mouse (51–100).</td></tr><tr class=\"odd\"><td>37–46</td><td style=\"white-space:normal;\"><i>Lightning bolt</i><span class=\"grame\"> (70 ft. long, 5 ft. wide), 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"even\"><td>47–49</td><td style=\"white-space:normal;\">A stream of 600 large butterflies pours forth and flutters around for 2 rounds, blinding everyone within 25 ft. (Reflex DC 14 negates).</td></tr><tr class=\"odd\"><td>50–53</td><td style=\"white-space:normal;\"><i>Enlarge person</i> on target if within 60 ft. of rod (Fortitude DC 13 negates).</td></tr><tr class=\"even\"><td>54–58</td><td style=\"white-space:normal;\"><i>Darkness</i>, 30-ft.-diameter hemisphere, centered 30 ft. away from rod.</td></tr><tr class=\"odd\"><td>59–62</td><td style=\"white-space:normal;\">Grass grows in 160-square-ft. area before the rod, or grass existing there grows to 10 <span class=\"grame\">times</span> normal size.</td></tr><tr class=\"even\"><td>63–65</td><td style=\"white-space:normal;\">Turn ethereal any nonliving object of up to 1,000 lbs. mass and up to 30 cubic ft. in size.</td></tr><tr class=\"odd\"><td>66–69</td><td style=\"white-space:normal;\">Reduce wielder two size categories (no save) for 1 day.</td></tr><tr class=\"even\"><td>70–79</td><td style=\"white-space:normal;\"><i>Fireball</i><span class=\"grame\"> at target or 100 ft. straight ahead, 6d6 damage (</span>Reflex<span class=\"grame\"> DC 15 half).</span></td></tr><tr class=\"odd\"><td>80–84</td><td style=\"white-space:normal;\"><i>Invisibility</i> covers rod wielder.</td></tr><tr class=\"even\"><td>85–87</td><td style=\"white-space:normal;\">Leaves grow from target if within 60 ft. of rod. <span class=\"grame\">These last 24 hours.</span></td></tr><tr class=\"odd\"><td>88–90</td><td style=\"white-space:normal;\">10–40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: roll 5d4 for the number of hits and divide them among the available targets.</td></tr><tr class=\"even\"><td>91–95</td><td style=\"white-space:normal;\">Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein <span class=\"grame\">are </span>blinded for 1d6 rounds (Fortitude DC 15 negates).</td></tr><tr class=\"odd\"><td>96–97</td><td style=\"white-space:normal;\">Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).</td></tr><tr class=\"even\"><td>98–100</td><td style=\"white-space:normal;\"><i>Flesh to stone</i> (or <i>stone to flesh</i> if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates). </td></tr></tbody></table>",
"name": "d%",
"type": "table",
"source": "Core Rulebook"
}
]
}
],
"_import_path": "core_rulebook/item"
}
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