Sai
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 1 gp
- Weight: 1 lb.
- Source: Core Rulebook
- Base Item: bonus on Combat Maneuver Checks to sunder an enemy's weapon
- Enhancement Bonus: +2
- Damage (M): 1d4
- Damage (S): 1d3
- Critical: ×2
- Proficiency: Exotic Weapons
Additional Stats
| Key | Value |
|---|---|
| Name | Sai |
| Type | item |
| Weapon Dmg (L) | 1d6 |
| Weapon Dmg (T) | 1d2 |
| Weapon Special | disarm, monk |
| Weapon Weapon Class | Light Melee Weapons |
Description
A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.
Raw Data
{
"url": "pfsrd://Core Rulebook/Rules/Equipment/Weapons/Weapon Descriptions/Sai",
"body": "<p>A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.</p>",
"misc": {
"Weapon": {
"Type": "B",
"Dmg (L)": "1d6",
"Dmg (M)": "1d4",
"Dmg (S)": "1d3",
"Dmg (T)": "1d2",
"Special": "disarm, monk",
"Critical": "×2",
"Proficiency": "Exotic Weapons",
"Weapon Class": "Light Melee Weapons"
}
},
"name": "Sai",
"slot": "main_hand",
"type": "item",
"price": "1 gp",
"source": "Core Rulebook",
"weight": "1 lb.",
"description": "<p>A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.</p>",
"_import_path": "core_rulebook/item"
}
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