Sai

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Name Sai
Type item
Weapon Dmg (L) 1d6
Weapon Dmg (T) 1d2
Weapon Special disarm, monk
Weapon Weapon Class Light Melee Weapons

Description

A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.

Raw Data

{
  "url": "pfsrd://Core Rulebook/Rules/Equipment/Weapons/Weapon Descriptions/Sai",
  "body": "<p>A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.</p>",
  "misc": {
    "Weapon": {
      "Type": "B",
      "Dmg (L)": "1d6",
      "Dmg (M)": "1d4",
      "Dmg (S)": "1d3",
      "Dmg (T)": "1d2",
      "Special": "disarm, monk",
      "Critical": "&times;2",
      "Proficiency": "Exotic Weapons",
      "Weapon Class": "Light Melee Weapons"
    }
  },
  "name": "Sai",
  "slot": "main_hand",
  "type": "item",
  "price": "1 gp",
  "source": "Core Rulebook",
  "weight": "1 lb.",
  "description": "<p>A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.</p>",
  "_import_path": "core_rulebook/item"
}

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