Signal Whistle

System: Pathfinder | Category: Ring | Slot: Ring | SRD

Key Stats

Additional Stats

Key Value
Name Signal Whistle
Type item

Description

With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal horns. A whistle's piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty. Silent whistles that only animals and other creatures with keen hearing can hear also exist.

Raw Data

{
  "url": "pfsrd://Core Rulebook/Rules/Equipment/Goods And Services/Adventuring Gear/Signal Whistle",
  "body": "<p>With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal horns. A whistle's piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a &ndash;2 penalty. Silent whistles that only animals and other creatures with keen hearing can hear also exist. </p>",
  "misc": {
    "null": {
      "Gear Type": "Adventuring Gear"
    }
  },
  "name": "Signal Whistle",
  "slot": "ring_left",
  "type": "item",
  "price": "8 sp",
  "source": "Core Rulebook",
  "weight": "&mdash;",
  "description": "<p>With a DC 5 Perform (wind instruments) check, you can use a whistle to signal the same sorts of situations as signal horns. A whistle's piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a &ndash;2 penalty. Silent whistles that only animals and other creatures with keen hearing can hear also exist. </p>",
  "_import_path": "core_rulebook/item"
}

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