Whip

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Name Whip
Type item
Weapon Dmg (L) 1d4
Weapon Dmg (T) 1
Weapon Special disarm, nonlethal, reach, trip
Weapon Weapon Class One-Handed Melee Weapons

Description

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon.

Raw Data

{
  "url": "pfsrd://Core Rulebook/Rules/Equipment/Weapons/Weapon Descriptions/Whip",
  "body": "<p>A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).</p><p>Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.</p><p>You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon.</p>",
  "misc": {
    "Weapon": {
      "Type": "S",
      "Dmg (L)": "1d4",
      "Dmg (M)": "1d3",
      "Dmg (S)": "1d2",
      "Dmg (T)": "1",
      "Special": "disarm, nonlethal, reach, trip",
      "Critical": "&times;2",
      "Proficiency": "Exotic Weapons",
      "Weapon Class": "One-Handed Melee Weapons"
    }
  },
  "name": "Whip",
  "slot": "main_hand",
  "type": "item",
  "price": "1 gp",
  "source": "Core Rulebook",
  "weight": "2 lbs.",
  "description": "<p>A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).</p><p>Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.</p><p>You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon.</p>",
  "_import_path": "core_rulebook/item"
}

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