Buffoon's Sword

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Aura moderate divination
Cl 10th
Name Buffoon's Sword
Type item

Description

This blade seems to be and behaves in all ways as a sword of subtlety until actually used in combat. Once used in combat, it imposes a –10 penalty on all Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 15 Will saving throw to avoid blurting out the truth or taking some other involuntary action that spoils his attempted ruse. Only curse-ending magic can rid the wielder of the sword once its curse activates.

Raw Data

{
  "cl": "10th",
  "url": "pfsrd://Ultimate Equipment/Rules/Artifacts and Other Items/Cursed Items/Specific Cursed Items/Buffoons Sword",
  "aura": "moderate divination",
  "body": "<p class=\"stat-block\">This blade seems to be and behaves in all ways as a <i>sword of subtlety</i> until actually used in combat. Once used in combat, it imposes a &ndash;10 penalty on all Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 15 Will saving throw to avoid blurting out the truth or taking some other involuntary action that spoils his attempted ruse. Only curse-ending magic can rid the wielder of the sword once its curse activates.</p>",
  "name": "Buffoon's Sword",
  "slot": "main_hand",
  "type": "item",
  "source": "Ultimate Equipment",
  "weight": "2 lbs.",
  "sections": [
    {
      "body": "<p class='stat-block-1'><b>descriptor </b>sword of subtlety</p><p class='stat-block-1'><b>descriptor </b></p>",
      "name": "Intended Magic Item",
      "type": "section",
      "source": "Ultimate Equipment"
    }
  ],
  "description": "<p class=\"stat-block\">This blade seems to be and behaves in all ways as a <i>sword of subtlety</i> until actually used in combat. Once used in combat, it imposes a &ndash;10 penalty on all Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 15 Will saving throw to avoid blurting out the truth or taking some other involuntary action that spoils his attempted ruse. Only curse-ending magic can rid the wielder of the sword once its curse activates.</p>",
  "_import_path": "ultimate_equipment/item"
}

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