Riot Pipes

System: Pathfinder | Category: Uncategorized | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Aura moderate enchantment
Cl 10th
Name Riot Pipes
Type item

Raw Data

{
  "cl": "10th",
  "url": "pfsrd://Advanced Players Guide/Rules/Magic Items/Cursed Items/Riot Pipes",
  "aura": "moderate enchantment",
  "name": "Riot Pipes",
  "slot": "none",
  "type": "item",
  "source": "Advanced Player's Guide",
  "weight": "3 lbs.",
  "sections": [
    {
      "body": "<p>This simple musical instrument seems and behaves in all ways like any other kind of magical pipes until its owner plays it in an urban setting. Once he does, it requires all people within hearing to make a DC 15 Will saving throw to avoid falling into a murderous fury. Those who fail their saves gain the effects of a <i>rage</i> spell for the next 1d6 hours and experience a strong compulsion (Will DC 15 negates) to attack any stranger or disliked person whom they encounter during this time. If the owner spends more than 3 consecutive days in an urban setting, he must make a DC 15 Will saving throw each day to avoid playing the <i>riot pipes</i> at some point during each subsequent day. The pipes remain with the player until the curse is broken.</p>",
      "name": "Description",
      "type": "section",
      "source": "Advanced Player's Guide"
    },
    {
      "body": "<p class='stat-block-1'><b>Magic Items </b>pipes of haunting, pipes of the sewers, pipes of sounding</p>",
      "name": "Creation",
      "type": "section",
      "source": "Advanced Player's Guide"
    }
  ],
  "_import_path": "advanced_players_guide/item"
}

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