Fortress Shield

System: Pathfinder | Category: Shield | Slot: Off Hand | SRD

Key Stats

Additional Stats

Key Value
Aura moderate conjuration
Cl 11th
Construction Requirements Cost 9,680 gp
Name Fortress Shield
Subtype shield
Type item

Description

The wearer of this +1 tower shield may, as a full-round action, transform the shield into a 1-inch-thick cube of iron that springs into being around him, completely enclosing his space. The cube has hardness 10 and 30 hit points per side. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. The inside of the cube is dark, and air cannot get in or out so the wearer must hold his breath starting on the third round after activating the cube. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies.

Raw Data

{
  "cl": "11th",
  "url": "pfsrd://Ultimate Equipment/Rules/Magic Arms and Armor/Specific Magic Armor and Shields/Specific Magic Shields/Fortress Shield",
  "aura": "moderate conjuration",
  "body": "<p class=\"stat-block\">The wearer of this <i>+1 tower shield</i> may, as a full-round action, transform the shield into a 1-inch-thick cube of iron that springs into being around him, completely enclosing his space. The cube has hardness 10 and 30 hit points per side. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. The inside of the cube is dark, and air cannot get in or out so the wearer must hold his breath starting on the third round after activating the cube. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "9,680 gp"
    }
  },
  "name": "Fortress Shield",
  "slot": "off_hand",
  "type": "item",
  "price": "19,180 gp",
  "source": "Ultimate Equipment",
  "weight": "45 lbs.",
  "subtype": "shield",
  "sections": [
    {
      "body": "<p>The wearer of this <i>+1 tower shield</i> may, as a full-round action, transform the shield into a 1-inch thick cube of iron that springs into being around him, completely enclosing his space. The cube has hardness 10 and 30 hit points per side. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. The inside of the cube is dark, and air cannot get in or out so the wearer must hold his breath starting on the third round after activating the cube. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or the wearer falls unconscious or dies.</p>",
      "name": "Description",
      "type": "section",
      "source": "Advanced Player's Guide"
    }
  ],
  "description": "<p class=\"stat-block\">The wearer of this <i>+1 tower shield</i> may, as a full-round action, transform the shield into a 1-inch-thick cube of iron that springs into being around him, completely enclosing his space. The cube has hardness 10 and 30 hit points per side. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. The inside of the cube is dark, and air cannot get in or out so the wearer must hold his breath starting on the third round after activating the cube. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies.</p>",
  "_import_path": "ultimate_equipment/item"
}

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