Signal Horn
System: Pathfinder | Category: Ring | Slot: Ring | SRD
Key Stats
- Price: 1 gp
- Weight: 2 lbs.1
- Source: Advanced Player's Guide
Additional Stats
| Key | Value |
|---|---|
| Name | Signal Horn |
| Type | item |
Description
Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.
Raw Data
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"url": "pfsrd://Advanced Players Guide/Rules/Gear/Goods and Services/Adventuring Gear/Signal Horn",
"body": "<p id=\"signal-horn\">Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.</p>",
"misc": {
"null": {
"Gear Type": "Adventuring Gear"
}
},
"name": "Signal Horn",
"slot": "ring_left",
"type": "item",
"price": "1 gp",
"source": "Advanced Player's Guide",
"weight": "2 lbs.1",
"description": "<p id=\"signal-horn\">Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.</p>",
"_import_path": "advanced_players_guide/item"
}
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