Signal Horn

System: Pathfinder | Category: Ring | Slot: Ring | SRD

Key Stats

Additional Stats

Key Value
Name Signal Horn
Type item

Description

Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.

Raw Data

{
  "url": "pfsrd://Advanced Players Guide/Rules/Gear/Goods and Services/Adventuring Gear/Signal Horn",
  "body": "<p id=\"signal-horn\">Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as &ldquo;Attack!&rdquo;, &ldquo;Help!&rdquo;, &ldquo;Advance!&rdquo;, &ldquo;Retreat!&rdquo;, &ldquo;Fire!&rdquo;, and, &ldquo;Alarm!&rdquo; The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a &ndash;1 penalty.</p>",
  "misc": {
    "null": {
      "Gear Type": "Adventuring Gear"
    }
  },
  "name": "Signal Horn",
  "slot": "ring_left",
  "type": "item",
  "price": "1 gp",
  "source": "Advanced Player's Guide",
  "weight": "2 lbs.1",
  "description": "<p id=\"signal-horn\">Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as &ldquo;Attack!&rdquo;, &ldquo;Help!&rdquo;, &ldquo;Advance!&rdquo;, &ldquo;Retreat!&rdquo;, &ldquo;Fire!&rdquo;, and, &ldquo;Alarm!&rdquo; The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a &ndash;1 penalty.</p>",
  "_import_path": "advanced_players_guide/item"
}

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